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Advanced [show]


Alex Heiser, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is well dressed, but even with his fine clothing he looks run-down. His chestnut hair is braided into rings. His eyes are brown and he is always smoking a pipe.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a ruthless business man, a trait he acquired from his father.

History: He was born several months after his father was called into army service. He found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better kind of golem.

Motivation: He wants to meet his childhood hero.

Ideals: Philantrophist, Entrepeneur. Bonds: Military, Adventurer. Occupation: Bookbinder

Voice: Sounds elderly

Attributes [hide]

Alex Heiser, Male Human Expert 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 15 (+2)13 (+1) 17 (+3)12 (+1)
Skills Acrobatics +0, Arcana +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +3

Possessions: 70 pp. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Chad Sherwood, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He is well dressed, constantly wearing a grey suit, blue shirt, and green tie, marred by teas. His red hair is kept up in a ponytail inside a wide-brimmed hat. His green eyes lackadaisically let the world flow into them.

Personality: He can speak with the recently deceased. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Chad abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He wants to meet his childhood hero; and wants to raise his children well

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Adventurer, Family. Occupation: Stableman

Voice: Australian accent

Attributes [hide]

Chad Sherwood, Male Human Barbarian 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 37 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)17 (+3) 11 (+0)6 (-2)
Skills Arcana +5, Nature +5
Senses Passive Perception 10
Languages Common, Sylvan, Draconic, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Carnelian (80 gp). 1 Banded mail. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


William Alby, Male Human [Permalink]

Personal [hide]

Description: He usually wears his tan robe and has his shield always slung over his shoulder. His skin is fair and his fingers are delicate and long. His blonde hair is unkempt and raggedy. He tend to wears goggles to shield his eyes.

Personality: William is depressed about a lot of things. He tends to be a nihilist. William enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to loving parents in a slum to the north. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: He feels kind of lost in life; and revenge

Flaws: Ugly, Depressed, Hedonist. Bonds: Poor, Enemies. Occupation: Armorer

Voice: Speaks in third person

Attributes [hide]

William Alby, Male Human Expert 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)13 (+1) 10 (+0)13 (+1)
Skills Insight +2, Performance +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 16000 sp.


Social Check DCs


Drogo Marley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a brown costume with the symbols of magic on his torso. Beneath his clothing is a huge mess of scar tissue. He keeps his long golden hair kept up in a rat tail. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is harsh and unforgiving.

History: Drogo hails from a village terrorized by gnolls. He was taken from his home at a very young age. He used his abilities to travel the world and help people.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Slave, Enemies. Occupation: Map Maker

Voice: Pirate accent

Attributes [hide]

Drogo Marley, Male Human Rogue 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 52 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 19 (+4)14 (+2) 14 (+2)11 (+0)
Skills Animal Handling +5, Deception +3
Senses Passive Perception 12
Languages Common, Celestial, Goblin
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Patrick Mori, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He carries with him a set of lances, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He is bald on top and has large silver tufts of hair around his ears. His gray unseeing eyes seem to look past you.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Patrick enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Weaver mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Ugly, Disease, Antagonistic, Hedonist. Occupation: Barkeep

Voice: Complex vocabulary, royal

Attributes [hide]

Patrick Mori, Male Human Wizard 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 13 (+1)13 (+1) 12 (+1)15 (+2)
Skills Acrobatics +0, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 21000 cp. 1 Minor magic item.


Social Check DCs

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