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Advanced [show]


Trym Trollope, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears dull tan sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sword, just in case. He wears a small hat to cover his moderate length blonde hair. This gray eyed northerner is not easily forgotten.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born blind and as such lacked many opportunities for work. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now travels the world, in search of power and loot.

Motivation: To reunite with his absent father; and find a way to reverse the transformation of his sister

Ideals: Impeccable. Flaws: Disease. Bonds: Military, Adventurer, Family. Occupation: Bowyer

Voice: Thin and wheezing

Attributes [hide]

Trym Trollope, Male Human Monk 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 12 (+1)14 (+2) 6 (-2)15 (+2)
Skills Perception +0, Performance +4
Senses Passive Perception 14
Languages Common, Elven, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp.


Social Check DCs


Gomory Wesley, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a falchion, but if one is not available he will default to his axe. He wears his auburn hair up. He is baby faced.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Energy wise he seems alert and responsive.

History: Gomory was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better kind of golem.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Tanner

Voice: Jamaican accent

Attributes [hide]

Gomory Wesley, Male Human Warlock 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)11 (+0) 10 (+0)15 (+2)
Skills Insight +3, Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 200 gp. Deep green spinel (90 gp). Malachite (14 gp). Bloodstone (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Stapleton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he typically wears black cloth garments or leather armor. He has a white handlebar mustache and slicked back white hair. His blue unseeing eyes seem to look past you.

Personality: He does not believe in betrayal or weakness as things to be tolerated. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He is the product a well kept family trust fund and as such has never really known need. A freak accident while working with his Miller father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His religion dominates his actions; and he uses money and sex appeal to get what he needs

Ideals: Justice. Flaws: Disease. Bonds: Attractive, Religious, Rich. Occupation: Ruler

Voice: Spits and sputters

Attributes [hide]

Gunter Stapleton, Male Human Expert 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 12 (+1)14 (+2) 10 (+0)11 (+0)
Skills Intimidation +2, Perception +2
Senses Passive Perception 12
Languages Common, Draconic, Celestial
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).


Social Check DCs


Gerald Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He dresses in blue turtlenecks beneath a yellow coat with black slacks. He has a slight overbite and is overall scrawny. His red hair, when down, is lengthy. His thin eyebrows rest above his beady gray eyes.

Personality: His tongue was cut out and he uses sign language. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Gerald was born the youngest of three triplets. There was a wharf not far from home where he often wandered off to fish. He has been saving his money to try and buy his sister's freedom.

Motivation: Find a way to reverse the transformation of his sister; and wants to raise his children well

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Family, Nature. Occupation: Navigator

Voice: Speaks with squeezed throat

Attributes [hide]

Gerald Eastaughffe, Male Human Sorcerer 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 14 (+2)8 (-1) 8 (-1)18 (+4)
Skills Intimidation +6, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Kyle Hackney, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears loose pants and a collared shirt complete with sweater beneath his coat. With bright silver hair and a scraggly beard. He tend to wears goggles to shield his eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He would rather hide behind his crafts than deal with other people.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants a kiss; and he has a crush on the local priest

Ideals: Artistic. Flaws: Shy, Antagonistic. Bonds: Job, Has a crush. Occupation: Barkeep

Voice: Russian accent

Attributes [hide]

Kyle Hackney, Male Human Commoner 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)12 (+1) 8 (-1)12 (+1)
Skills Deception +3, Medicine +1
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Onyx (20 gp).


Social Check DCs

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