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NPC Generator

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Advanced [show]


Anselm Garrick, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is well dressed, constantly wearing a black suit, green shirt, and tan tie. His silver hair is knotted and matted. His face is covered beneath a completely black helmet.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He enjoys reading and quiet.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He was granted arcane powers by his dying brother.

Motivation: He loathes his own lifestyle; and wants to work out more often

Ideals: Logical, Gifted. Flaws: Emotional, Depressed. Occupation: Jeweler

Voice: Prounounces S like Z

Attributes [hide]

Anselm Garrick, Male Human Fighter 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)11 (+0) 11 (+0)15 (+2)
Skills Acrobatics +3, Athletics +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4

Possessions: 600 gp. Aquamarine (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Bentham, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His auburn hair is slicked back into a classic pompadour. He is baby faced.

Personality: Confrontational and typically high on some drug or another. Energy wise he seems alert and responsive.

History: Sold as a small child to a slaver, Ernest was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Professionalism. Flaws: Addict. Bonds: Mentor. Occupation: Knight

Voice: High pitched and raspy

Attributes [hide]

Ernest Bentham, Male Human Aristocrat 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)13 (+1) 9 (-1)12 (+1)
Skills Animal Handling +1, Stealth +4
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2700 sp. 1 Masterwork Light steel shield. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Kody Conway, Male Human [Permalink]

Personal [hide]

Description: A 6'2" western man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His small hat is riddled with cuts and holes. His green eyes dart from person to person.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His childhood dream was to be a Shepherd, but he was a colossal failure. In the meantime he has taken over work as a Cartwright and occasionally as a mercenary.

Motivation: He is wracked by social anxiety; and he desires power and/or immortality

Flaws: Ugly, Antagonistic, Fearful. Bonds: Rich, Job, Adventurer. Occupation: Cartwright

Voice: Timid voice

Attributes [hide]

Kody Conway, Male Human Barbarian 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 45 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)14 (+2) 7 (-2)12 (+1)
Skills Nature +4, Performance +3
Senses Passive Perception 8
Languages Common, Undercommon, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Dean Hayes, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His silver hair is cut short with large spiked bangs in the front. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Dean was raised in a hard working conservative environment. Dean was born on a far eastern forest where he grew up under the tutelage of his father, an expert Spice Merchant. He now owns his own business.

Motivation: Regain custody of his daughter; and doesn't want to be a spice merchant and was forced into it by his family

Flaws: Hedonist. Bonds: Enemies, Job, Immigrant, Family. Occupation: Spice Merchant

Voice: Low and grunting

Attributes [hide]

Dean Hayes, Male Human Sorcerer 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)8 (-1) 16 (+3)12 (+1)
Skills Animal Handling +5, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Alex Hadley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He has relatively light skin and is very physically imposing due to his abundance of muscles. His blonde hair is cut short. His eyes are blue.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Alex hails from a village terrorized by brigands. He worked as a nervous Fletcher and found it very stressful. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting. Bonds: Attractive, Adventurer, Enemies, Job. Occupation: Fletcher

Voice: Speaks like tongue is numb

Attributes [hide]

Alex Hadley, Male Human Druid 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 7 (-2)12 (+1) 15 (+2)13 (+1)
Skills Arcana +3, Athletics +0
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs

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