Patrick Dayton, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and a wedding ring on his right hand. His silver hair is greasy and uncared for. He wears a mask on his face.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He is the product a well kept family trust fund and as such has never really known need. While studying, he fell in love. They married and had a son. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wishes to resurrect an old love; and money/treasure
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Rich, In love. Occupation: Bounty Hunter
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 19 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 9 (-1) | 18 (+4) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Aquan, Draconic, Ignan, Orc
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 600 gp.
Richard Kent, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who dresses well, wearing black shirts, loose pants, and blazers most of the time. He keeps his brown hair in a flapper bob. His eyes are likewise blue. His teeth are white and perfect.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Gifted from a young age, Richard studied abroad. While studying, he fell in love. They married and had a daughter. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wishes to resurrect an old love.
Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Attractive, In love. Occupation: Blacksmith
Voice: Speaks in third person
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Terran, Halfling
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 700 gp. Golden yellow topaz (1500 gp). Onyx (50 gp). Moss agate (16 gp). 1 Minor magic item. 1 Minor magic item.
John Lancaster, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light brown in addition to tight pants. He carries with him a set of whips, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Sold as a small child to a necromancer, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Due to his spouse's obsession with being a Locksmith they were divorced and he won custody of their daughter. He worked as a Doctor, and he later adopted a second daughter.
Motivation: Sabotage a competitor; and find a way to reverse the transformation of his brother
Ideals: Fighting, Joker. Bonds: Attractive, Mentor, Family, Job. Occupation: Doctor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 11 (+0) | 9 (-1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item.
Gerard Palomarez, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a blue shirt with thin tan vertical stripes and white pants. His white hair is cut jaggedly and amateurishly. His blue eyes are passionate and lively.
Personality: Stoic and calm, he prefers to meditate than take action. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Gifted from a young age, Gerard studied abroad. Through the years after Gerard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Gerard's mother didn't care for him much, and the feeling was mutual. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He's repulsed by the PC.
Ideals: Disciplined, Justice, Gifted. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Adventurer
Voice: Spits words with contempt
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 14 (+2) | 11 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 200 gp. Jade (90 gp). Moss agate (9 gp).
William Merton, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting brown shirt and pants, and he perpetually has his whip ready. His brown hair is knotted and matted. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is calm most of the time but flees social interaction. He takes great joy in being the best Assassin in town.
History: The child of eastern immigrants he idolized his father. A few years later when the west was not economically sound they moved to his current location. He's since become an addict/alcoholic.
Motivation: Wants to open a new tavern; and balancing his hectic life and new assassin responsibilities is difficult
Ideals: Fighting. Flaws: Addict, Shy. Bonds: Job, Immigrant. Occupation: Assassin
Voice: High pitched and raspy
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 17 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 7 (-2) | 18 (+4) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Goblin, Dwarven, Infernal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 21000 sp. 1 Minor magic item.
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