Gunter Dudley, Male Human [Permalink]
Personal [hide]
Description: He wears a red vest and prefers white and red shirts. His boots appear to have been at one point steel toed but are quite worn down. He is portly but not overly obese. He has no hair. His amber eyes lackadaisically let the world flow into them.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born at the edge of vast desert. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To clean up the streets; and to reunite with his absent father
Flaws: Ugly. Bonds: Guardian, Family, Nature, Rich. Occupation: Herbalist
Voice: Breathy voice
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 37 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 11 (+0) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
Possessions: 90 pp.
Reynard Halsey, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'4" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His right hand appears badly burned and disfigured. His golden hair is slicked back into a classic pompadour. His fierce violet eyes like to dwell on things.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Reynard was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Flaws: Shy, Impulsive. Bonds: Adventurer, Attractive. Occupation: Bellfounder
Voice: Booming voice
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 7 (-2) | 13 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 gp.
Adelard Vance, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His chestnut hair is unkempt and raggedy. His eyes are hazel and he is always smoking a pipe.
Personality: He is happy with his job as a Bather. He turns his eye from what people do, preferring to live and let live. He has a small toy that he constantly fidgets with.
History: He was born in the south. In his 16th year, his parents were killed by a gnolls raid, leaving Adelard alone in the world. After a stint in an orphanage, he was adopted. He got away from his former life and has fallen to alcoholism.
Motivation: He is unsatisfied with his job; and further expansion of business
Flaws: Ugly, Addict. Bonds: Poor, Job, Immigrant, Enemies. Occupation: Bather
Voice: Switch between two voices
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 49 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Draconic, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 1000 sp. Chalcedony (70 gp). Jasper (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Richard Alston, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is long and silver with streaks of golden, and is pulled back with small tan clips. His beard is golden, braided, and well cared for. His fair skin shows little sign of his aristocratic breeding.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He is the product a well kept family trust fund and as such has never really known need. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has set out to sabotage the competition.
Motivation: His relatives are trying to arrange a marriage; and marry his sister to traveling adventurers
Flaws: Antagonistic, Forgetful. Bonds: Attractive, Rich, Job, Family. Occupation: Jeweler
Voice: Switch between two voices
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 43 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 1100 gp. Iolite (70 gp). Golden yellow topaz (400 gp). Lapis lazuli (12 gp).
Tim Upton, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries a battered bow and tarnished club as well. He has golden hair. His eyes are likewise gray.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Tim is combative with any and all who dare try his patience in the slightest.
History: The child of southern immigrants he idolized his mother. A gifted student he started as a Dyer, but he got bored and became a Stylist. He now owns his own business.
Motivation: Balancing his hectic life and new Stylist responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Fighting, Justice. Flaws: Disease. Bonds: Immigrant, Job. Occupation: Stylist
Voice: Whispers
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 31 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +6
Possessions: 1000 sp. 1 Everburning torch. 1 Everburning torch. 1 Everburning torch. 4 Thunderstones.
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Their contribution stands as a beacon of hope for all adventurers!