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Advanced [show]


Adam Wilberforce, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears light armors faded through time and improper care. With a patchy chestnut beard and wild chestnut hair. He has green eyes.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: A deep hatred of gnolls; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Enemies. Occupation: Painter

Voice: Italian accent

Attributes [hide]

Adam Wilberforce, Male Human Paladin 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)10 (+0) 16 (+3)13 (+1)
Skills History +2, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp.


Social Check DCs


Trym Melancon, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears baggy white pantaloons and a green scarf. His tied-back hair is blonde. His otherwise smooth face is marked with small tiny scars.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is lazy and tries to find solutions quickly.

History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Tailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Now he works as a singing tutor during his time off.

Motivation: Wants to have a good time and be beloved; and he feels the way he acts is they only way to get by in the world

Ideals: Athletic, Optimist. Flaws: Lazy. Bonds: Poor. Occupation: Tailor

Voice: Deep voice with rolling R's

Attributes [hide]

Trym Melancon, Male Human Paladin 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 31 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)12 (+1) 13 (+1)14 (+2)
Skills Persuasion +5, Survival +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 500 gp. Coral (120 gp). Pink pearl (120 gp). Red garnet (120 gp).


Social Check DCs


Gerald Brownrigg, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears baggy pastel pantaloons and a brown scarf. He sports a long silver beard, and similarly colored long hair. His gray eyes dart from person to person to random spaces in the air.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Spice Merchant soon after.

Motivation: Further expansion of business; and he feels the way he acts is they only way to get by in the world

Ideals: Passionate, Optimist, Impeccable. Flaws: Mundane. Bonds: Job. Occupation: Spice Merchant

Voice: Pronounces difficult words wrong

Attributes [hide]

Gerald Brownrigg, Male Human Cleric 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)10 (+0) 10 (+0)13 (+1)
Skills Nature +3, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 100 gp. Aquamarine (800 gp). Amethyst (60 gp). Black star sapphire (700 gp). Fire opal (700 gp).


Social Check DCs


Lance Hadlee, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is dressed in earthy colors with a green and pastel handkerchief worn on his right side. He sports a flattop hair cut. He wears round tiny glasses practically rammed into his face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. As long as the job gets done he does not care how it got done.

History: Lance lived on a farm with his mother, near the main road leading to a nearby town. He found a children's book about a Human Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to raise his children well.

Ideals: Professionalism. Flaws: Shy. Bonds: Family, Adventurer. Occupation: Cook

Voice: Breathy voice

Attributes [hide]

Lance Hadlee, Male Human Barbarian 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 37 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)14 (+2) 16 (+3)12 (+1)
Skills Arcana +4, Performance +3
Senses Passive Perception 13
Languages Common, Abyssal, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. Smoky quartz (70 gp). Brown-green garnet (40 gp).


Social Check DCs


Aldous Morley, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is tall, broad shouldered and powerfully built. His auburn hair is braided into rings. His thin eyebrows rest above his beady brown eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in a small village he learned the ways of the warrior from his father. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Fighting, Entrepeneur. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Mayor

Voice: Boston accent

Attributes [hide]

Aldous Morley, Male Human Commoner 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)17 (+3) 11 (+0)17 (+3)
Skills Acrobatics +1, Religion +5
Senses Passive Perception 10
Languages Common, Abyssal, Celestial, Druidic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +5

Possessions: 12000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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