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NPC Generator

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Advanced [show]


Lance Graham, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears clothing that is held on in multiple layers but all of it is in poor condition. He is bald on top and has large golden tufts of hair around his ears. His eyes are blue.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to loving parents in a slum to the north. He was an athlete and attended two major summer competitions. He never won. He used his abilities to travel the world and help people.

Motivation: Retire the richest man in the north; and to protect his home

Ideals: Athletic, Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Poor. Occupation: Dyer

Voice: Boston accent

Attributes [hide]

Lance Graham, Male Human Warrior 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)9 (-1) 12 (+1)14 (+2)
Skills Persuasion +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Blackwood, Male Human [Permalink]

Personal [hide]

Description: 5'3" and muscular, this western man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His silver hair is singed and shortened. His gray eyes dart from person to person.

Personality: Anselm speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born the only child of a wealthy merchant. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him; and wants to work out more often

Ideals: Entrepeneur, Athletic, Impeccable, Optimist. Flaws: Ugly. Occupation: Shepherd

Voice: Old thin voice

Attributes [hide]

Anselm Blackwood, Male Human Barbarian 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 41 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)15 (+2) 16 (+3)12 (+1)
Skills Arcana +5, Intimidation +4
Senses Passive Perception 13
Languages Common, Druidic, Undercommon
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 700 gp. Jet (110 gp). Carnelian (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Nash, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male typically wears a sleeveless long coat of deep green leather and dull tan iron scale mail. He is tall, broad shouldered and powerfully built. His chestnut hair, when down, is lengthy. He has violet eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. As long as the job gets done he does not care how it got done.

History: Born to a poor family in the city he treasured whatever gifts he got. His psionic abilities were realized during a raid on his village. He has dedicated himself to building a better world.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he desires power and/or immortality

Ideals: Gifted, Professionalism, Fighting. Bonds: Poor, Adventurer. Occupation: Barkeep

Voice: growls and snarls, animalistic

Attributes [hide]

Charles Nash, Male Human Paladin 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)11 (+0) 8 (-1)14 (+2)
Skills Acrobatics +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Alexandrite (200 gp). Blue quartz (15 gp). Deep blue spinel (200 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Tim Walcott, Male Human [Permalink]

Personal [hide]

Description: He sports brown clothing, slightly heavier than average wear, and carries maces. He wears his silver hair down. He has a dull look in his brown eyes.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He receives visions of the future at random moments

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mayor arts, while his father instructed him in etiquette, music and courtly manner. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted arcane powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Fighting, Gifted. Bonds: Enemies, Rich, Religious. Occupation: Mayor

Voice: Breathy voice

Attributes [hide]

Tim Walcott, Male Human Adept 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)15 (+2) 13 (+1)12 (+1)
Skills Athletics +3, Insight +3
Senses Passive Perception 11
Languages Common, Undercommon, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 100 gp. Banded agate (10 gp). Chrysoberyl (100 gp).


Social Check DCs


Robert Ashley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a tight fitting yellow shirt and pants. His hair is greying and his face has many wrinkles. His eyes are likewise blue.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He believes the world needs to unite to get rid of gnolls once and for all.

History: The child of northern immigrants he idolized his father. Robert was born on a far northern forest where he grew up under the tutelage of his father, an expert Ruler. He has worked as a Ruler like his father before him.

Motivation: He has passion for adventuring and risk; and several ex partners dislike his way of doing things and want revenge

Flaws: Sensitive. Bonds: Enemies, Immigrant, Job, Adventurer. Occupation: Ruler

Voice: Pronounces O like U

Attributes [hide]

Robert Ashley, Male Human Barbarian 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)15 (+2) 15 (+2)12 (+1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Undercommon, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Onyx (50 gp).


Social Check DCs

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