Wymar Read, Male Human [Permalink]
Personal [hide]
Description: 5'6" and lanky with angular features, he is an attractive figure. He wears loose pants and a collared shirt complete with sweater beneath his coat. His auburn hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He believes the world needs to unite to get rid of dire rats once and for all.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He dropped out of school before completing his studies. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Wymar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: To share knowledge with the world; and several ex partners dislike his way of doing things and want revenge
Ideals: Logical. Flaws: Terse. Bonds: Attractive, Enemies, Slave. Occupation: Priest
Voice: Scottish accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 300 gp. 1 Healer’s kit. 1 Masterwork Artisan’s tools. 1 Spyglass.
Theodoric Rutherford, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears suspenders and yellow workpants. His shirt is grey, and he wears a heavy yellow leather apron most of the time. He wears his hair in dreadlocks. He has hazel eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Animals are drawn to him, and he is able to talk to them.
History: He was born on a small isolated farm. He was an apprentice working in his mother's forge. He was granted martial powers by his dying brother.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he wants revenge against goblins
Ideals: Gifted. Bonds: Immigrant, Job, Nature, Enemies. Occupation: Fletcher
Voice: Breathy voice
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 200 gp. Sard (40 gp). Red spinel (150 gp).
Peter Home, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear tan pants and tee shirts, and sports empty pouches on his belt. His white hair is cut short with large spiked bangs in the front. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He does not trust anyone and sleeps with one eye open.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was granted druidic powers by his dying brother.
Motivation: He's looking for his big break; and he desires power and/or immortality
Ideals: Gifted. Flaws: Insomniac, Greedy. Bonds: Religious, Adventurer. Occupation: Cartwright
Voice: Hollow voice
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 10000 cp.
Conrad Paxton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a simple tan robe with green stripes complete with hood. He has shaved his head bald. He is very pretty but has cold, dead eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Conrad is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Born in the north to a Guard, Conrad learned a great deal about his father's area of expertise. Through the years after Conrad was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Conrad's father didn't care for him much, and the feeling was mutual. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He's repulsed by the PC; and find a way to reverse the transformation of his brother
Ideals: Passionate. Flaws: Antagonistic. Bonds: Attractive, Family, Job. Occupation: Guard
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 18 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 8 (-1) | 12 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp. 1 Minor magic item.
Ernest Winthrop, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a yellow cloak and cross-gartered brown stockings. His hair is red, silky, and of moderate length. He tend to wears goggles to shield his eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is harsh and unforgiving.
History: Ernest was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Brewer work with an outfit from a few towns over. Brewer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Brewer job and began his own company from there.
Motivation: Sabotage a competitor; and to be a shoemaker again
Ideals: Entrepeneur. Flaws: Shy, Antagonistic. Bonds: Attractive, Job. Occupation: Brewer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 2000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
