Tim Richie, Male Human [Permalink]
Personal [hide]
Description: This man typically wears a sleeveless long coat of deep brown leather and dull white iron scale mail. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His chestnut hair is matted, messy, and big. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: Stoic and calm, he prefers to meditate than take action. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: From birth he was tutored by a cruel and relentless mentor. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After a long history of fighting, Tim and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Rich, Mentor. Occupation: Detective
Voice: French accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 5 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 6 (-2) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Celestial
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: 18000 cp. 1 Minor magic item.
Thomas Presley, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his chestnut hair up. His brown unseeing eyes seem to look past you.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. As long as the job gets done he does not care how it got done.
History: Born to a pair of adventurers, Thomas grew up listening to his mother's many stories. Cursed with unlife at a very young age, Thomas has worked very hard to control his curse. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable, Professionalism. Flaws: Disease, Addict. Bonds: Adventurer. Occupation: Barkeep
Voice: Loud with bravado
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 8
Hit Points 42 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 6 (-2) | 5 (-3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +2
Possessions: 2000 sp.
Adam Berkeley, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a white vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his white boots flare out at the collars, and a wedding ring on his right hand. He wears a colorful flower in his blonde hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He works hard and plays hard.
History: Adam was born with his father's beautiful face. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Sailor job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Flaws: Insane, Hedonist. Bonds: In love, Attractive, Job. Occupation: Sailor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 24 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 16 (+3) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Gnome
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 2000 sp. Solid gold idol (600 gp).
Dustin Everleigh, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it, and is pretty ugly. His auburn hair is still thick. His eyes are brown.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Sold as a small child to a necromancer, Dustin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and revenge
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Mentor, Enemies. Occupation: Miller
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 6 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 7 (-2) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Gnome
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 3 | 2 | 1 |
Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gunter Reid, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His brown hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. When money was particularly tight he was walking through alleys when he overheard a Gardener hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: Retire the richest man in the east; and he'd like to take his coworkers down a peg
Ideals: Entrepeneur, Artistic. Flaws: Shy. Bonds: Immigrant, Poor. Occupation: Gardener
Voice: Farmer accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 26 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 5000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
