Norman Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears bulky green painted plate armor. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not believe in violence as a means to an end. He is a dedicated Marshal but believes his peers are too gung-ho.
History: He got into the Marshal business at a young age. Cursed with vampirism at a very young age, Norman has worked very hard to control his curse. He became a Marshal soon after.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Pacifist. Flaws: Disease. Bonds: Poor, Attractive, Job. Occupation: Marshal
Voice: Eastern European accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 3200 sp.
Robert Allerton, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a fine chain shirt which he covers with black colored cloaks and clothing. His whole body is exceptionally muscular. He is bald on top and has large auburn tufts of hair around his ears. His eyes are likewise brown.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born several months after his father was called into army service. He moved from fad to fad and when he turned 15 he discovered music. He moves from town to town, unable to find a place to settle.
Motivation: His religion dominates his actions; and he wants nothing more than to rejoin the army
Ideals: Artistic, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Military. Occupation: Guard
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 7 (-2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 gp. Alexandrite (600 gp). Black pearl (600 gp).
Drogo Lester, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a weathered and beat up set of banded mail beneath an oversized blue coat. He has moderate length red hair. His brown eyes are slightly larger than normal.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He comes from a rich southern family. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: Wants to raise his children well.
Ideals: Athletic, Gifted. Bonds: Family, Rich. Occupation: Priest
Voice: Slurs words
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 11 (+0) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork Common Melee.
Kyle Langdon, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a fancy black suit. He sports a long silver beard, and similarly colored long hair. His fierce hazel eyes like to dwell on things.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: When he was but 8 years old his parents immigrated from the east. He was an apprentice working in his father's forge. He has worked as a Fortune-teller like his father before him.
Motivation: An old rival family wants him found; and to reunite with his absent father
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Job, Family. Occupation: Fortune-teller
Voice: Old thin voice
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 12 (+1) | 8 (-1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp.
Ernest Clare, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He is an epitome of beauty. He has a very tight haircut. He is very pretty but has cold, dead eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's repulsed by the PC; and obtaining odd cultural human artifacts is his passion
Ideals: Joker. Flaws: Antagonistic, Racist. Bonds: Attractive, Adventurer. Occupation: Bricklayer
Voice: Sleepy voice
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 35 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Infernal, Giant, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: Rock crystal (80 gp). Aquamarine (200 gp). Amethyst (130 gp). Malachite (10 gp).
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