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NPC Generator

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Advanced [show]


Theobald Camden, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears black trousers with tan and green striped suspenders. He wears various colorful collared shirts. His silver hair and beard is wavy and long. His eyes are likewise hazel. His teeth are white and perfect.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is lazy, self-centered, vain, and jealous.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC; and obtaining odd cultural human artifacts is his passion

Ideals: Disciplined. Flaws: Selfish, Disease, Antagonistic. Bonds: Attractive. Occupation: Servant

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Theobald Camden, Male Human Aristocrat 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)13 (+1) 12 (+1)14 (+2)
Skills Investigation +4, Performance +5
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 70 pp.


Social Check DCs


Ralf Shelly, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He wears a yellow vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his yellow boots flare out at the collars, and his gloved hand is found clutching a club. His silver hair is knotted and matted. His eyes, though not visible through his cowl, are amber.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his 10th year, his parents were killed by a brigands raid, leaving Ralf alone in the world. After a stint in an orphanage, he was adopted. He now spends his time doing works of charity.

Motivation: Balancing his hectic life and new Healer responsibilities is difficult; and a deep hatred of brigands

Ideals: Gifted, Philantrophist. Flaws: Antagonistic. Bonds: Enemies, Job. Occupation: Healer

Voice: Pronounces O like U

Attributes [hide]

Ralf Shelly, Male Human Bard 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)9 (-1) 11 (+0)12 (+1)
Skills Acrobatics +1, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2200 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Dean Elton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear white clothing when he does not wear armor, and he perpetually has his lance ready. He has a small bristly mustache and wavy silver hair. He is baby faced.

Personality: He is very quiet and rarely speaks above a whisper. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a pair of adventurers, Dean grew up listening to his father's many stories. After coming to the age of reason, Dean took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a interpreter and was forced into it by his family

Ideals: Fighting, Philantrophist, Gifted. Flaws: Shy. Bonds: Adventurer, Family. Occupation: Interpreter

Voice: Low range voice

Attributes [hide]

Dean Elton, Male Human Rogue 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 40 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 15 (+2)15 (+2) 15 (+2)15 (+2)
Skills Insight +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Terran, Undercommon
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3

Possessions: 400 gp. Silver comb with moonstones (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Willoughby, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a brown tunic with pastel highlights, and long red pants that bunch up around his shoes. His moppish golden hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.

Personality: He is overprotective of those who hire his services. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Thomas took refuge in the old dungeon and found the beat up falchion and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Greedy. Bonds: Guardian, Nature, Adventurer. Occupation: Ruler

Voice: Scratchy, weak

Attributes [hide]

Thomas Willoughby, Male Human Commoner 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 32 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 16 (+3)16 (+3) 16 (+3)13 (+1)
Skills Perception +6, Stealth +6
Senses Passive Perception 16
Languages Common, Gnome, Elven, Gnoll
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Hallewell, Male Human [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he wears a brown collared shirt and grey pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. His hair is silver and curly. He wears an eyepatch.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He is the product a well kept family trust fund and as such has never really known need. Over the years he perfected his riding and shooting skills. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has passion for adventuring and risk; and he has money and likes to spend it

Flaws: Ugly, Emotional. Bonds: Adventurer, Rich, Nature. Occupation: Carter

Voice: Timid voice

Attributes [hide]

Shane Hallewell, Male Human Barbarian 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 58 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)12 (+1) 9 (-1)14 (+2)
Skills Medicine +2, Stealth +6
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 1000 sp. Red garnet (100 gp). Golden yellow topaz (300 gp). Deep blue spinel (300 gp). 1 Backpack.


Social Check DCs

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