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Advanced [show]


Gerald Kitchur, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He has a large white mantle and cape that has been intricately interwoven into his red robe. He keeps his silver hair in a pixie cut. His brown eyes have a joyful gleam in them most of the time.

Personality: He snorts whenever he laughs or is feeling confident. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Gerald was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. He found a children's book about a Human Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Some 6 years later his spouse died after the birth of his son. Heartbroken, Gerald never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Optimist. Flaws: Ugly. Bonds: In love, Poor, Adventurer. Occupation: Architect

Voice: Spits and sputters

Attributes [hide]

Gerald Kitchur, Male Human Druid 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)10 (+0) 16 (+3)4 (-3)
Skills Animal Handling +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 20000 cp.


Social Check DCs


John Kendal, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears an entirely green suit with black socks and a vest with buckled shoes. His hair is short and golden. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Cocky and sure of himself, he believes he is the best Marshal born in the past three hundred years. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He is a Maurezhi in disguise. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He ran away from his former home and has been making his living as a Marshal for the past few years.

Motivation: Regain custody of his son; and an old rival family wants him found

Bonds: Attractive, Job, Family, Adventurer. Occupation: Marshal

Voice: Ums and uhs a lot

Attributes [hide]

John Kendal, Male Human Wizard 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)14 (+2) 14 (+2)17 (+3)
Skills Athletics +5, Nature +4
Senses Passive Perception 12
Languages Common, Draconic, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Adam Gentry, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a yellow vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his yellow boots flare out at the collars. He keeps his black hair in a flapper bob. His face is scarred and worn.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was raised in a white middle class family as the only child. His father was a mechanic, and taught him how to fix just about anything. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Athletic, Persistence, Optimist. Flaws: Ugly, Mundane. Occupation: Armorer

Voice: Boston accent

Attributes [hide]

Adam Gentry, Male Human Aristocrat 7
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)14 (+2) 15 (+2)13 (+1)
Skills Intimidation +4
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kody Walpole, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has wavy golden hair. He is baby faced.

Personality: He can speak with the recently deceased. The war was a terrible time for him, and Kody does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: To pay off his debts; and he is greedy

Ideals: Gifted. Flaws: Depressed. Bonds: Military, Rich, Debt. Occupation: Stableman

Voice: Timid voice

Attributes [hide]

Kody Walpole, Male Human Ranger 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)14 (+2) 5 (-3)15 (+2)
Skills Insight +0, Performance +5
Senses Passive Perception 7
Languages Common, Halfling, Draconic
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 600 gp. Bloodstone (40 gp). Jasper (40 gp). Silver pearl (80 gp). Blue quartz (7 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Branson, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a white handlebar mustache and slicked back white hair. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is calm most of the time but flees social interaction. He has a habit of throwing himself into exceedingly dangerous situations.

History: He served in the navy to pay for his family's outstanding loans. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To prove his worth to the world.

Flaws: Shy, Impulsive. Bonds: Adventurer, Attractive, Military. Occupation: Cook

Voice: Voice breaks

Attributes [hide]

Trym Branson, Male Human Fighter 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)15 (+2) 15 (+2)7 (-2)
Skills Insight +5, Performance +1
Senses Passive Perception 12
Languages Common, Gnoll, Draconic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 2000 sp.


Social Check DCs

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