Aldous Walpole, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears an entirely blue suit with white socks and a vest with buckled shoes. His black hair is greasy and uncared for. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has a small toy that he constantly fidgets with.
History: He comes from a rich western family. His mother had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and wants to have a good time and be beloved
Ideals: Athletic, Optimist. Flaws: Ugly, Addict. Bonds: Rich. Occupation: Fortune-teller
Voice: Nasally tone
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Goblin, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: Just what you see.
Guy Easton, Male Human [Permalink]
Personal [hide]
Description: He wears a black vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his black boots flare out at the collars. He has relatively light skin and is very physically imposing due to his abundance of muscles. His chestnut hair is kept up in a ponytail inside a wide-brimmed hat. His blue eyes lackadaisically let the world flow into them.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does not trust anyone and sleeps with one eye open.
History: Guy was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. He became a Fisher soon after.
Motivation: Wants his loneliness to end; and he would like to get married and retire
Flaws: Antagonistic, Insomniac. Bonds: Job, Rich, Has a crush. Occupation: Fisher
Voice: Sensual and smooth
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 8)
Armor Class 7
Hit Points 22 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 4 (-3) | 11 (+0) | 16 (+3) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Infernal, Gnome, Draconic
Attacks Melee +6 / 2d10+3, Ranged +0 / 2d10-3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: Embroidered silk and velvet mantle with numerous moonstones (1900 gp). 1 Minor magic item.
William Harlow, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears light armors faded through time and improper care. His white hair is greying along the sides and has receded to reveal a widow's peak. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: William was born in the south. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ploughman work with an outfit from a few towns over. Ploughman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Ploughman job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new ploughman responsibilities is difficult
Ideals: Impeccable, Persistence. Bonds: Attractive, Job. Occupation: Ploughman
Voice: Dark and ominous
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp.
Gomory Emsworth, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He is dressed in a clean brown cloak covering his clean studded leather. He has a hunchback. His hair is always cut to a buzz. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. Through the years after Gomory was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Gomory's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has a rivalry with the Church that dominates his actions; and he wants revenge against gnolls
Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Religious, Enemies. Occupation: Mercenary
Voice: Sore throat, cough
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
Possessions: 300 gp. Tourmaline (160 gp). Black pearl (1300 gp). Golden yellow topaz (1300 gp). Sardonyx (50 gp).
Dustin Clapham, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His auburn hair is still thick. His eyes are a pleasant green.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bounty Hunter arts, while his mother instructed him in etiquette, music and courtly manner. Through the years after Dustin was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Dustin's father didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.
Motivation: Wants to work out more often.
Ideals: Athletic, Philantrophist, Professionalism. Flaws: Antagonistic. Bonds: Rich. Occupation: Bounty Hunter
Voice: Soft and mumbly
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 44 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 11000 sp. Rhodochrosite (8 gp). Malachite (8 gp). White pearl (160 gp). Bloodstone (50 gp). Jade (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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