Ernest Axton, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large brown jacket. He has a moderate pudge and is not very fit. His red hair, when down, is lengthy. His amber eyes dart from person to person to random spaces in the air.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Flattery will make him almost putty in your hands.
History: Born in the east to a Banker, Ernest learned a great deal about his father's area of expertise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has worked as a Banker like his father before him.
Motivation: He wants nothing more than to rejoin the army; and he desires power and/or immortality
Flaws: Ugly, Selfish. Bonds: Job, Military, Adventurer. Occupation: Banker
Voice: Farmer accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 21 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 10 (+0) | 3 (-4) | 10 (+0) |
Senses Passive Perception 6
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 30000 cp. Aquamarine (500 gp). Aquamarine (500 gp). Jasper (30 gp). 1 Backpack. 1 Masterwork Artisan’s tools.
Bertram Alston, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears an entirely green suit with tan socks and a vest with buckled shoes. His wide-brimmed hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.
Personality: He is overprotective of those who hire his services. He plays an instrument quite well.
History: The child of a Priest, who enjoyed hunting, Bertram was taken on many hunting expeditions. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To be a Priest again; and to clean up the streets
Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Guardian, Nature. Occupation: Map Maker
Voice: Rolls R's
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 13 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 9 (-1) | 16 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Celestial, Ignan, Goblin
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +3
Possessions: 100 gp. 1 Minor magic item.
Rolf Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He is wearing colorful clothing, dressed as a Shoemaker. His whole body is exceptionally muscular. He keeps his silver hair in a pixie cut. He wears crescent spectacles with a black brim.
Personality: Abrasive and pushy, he has a hard time making friends. He would rather hide behind his crafts than deal with other people.
History: Rolf lived on a farm with his mother, near the main road leading to a nearby town. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Immigrant, Family, Rich. Occupation: Shoemaker
Voice: Hollow voice
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 7 (-2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4
Possessions: 6000 sp.
Theodoric Richie, Male Human [Permalink]
Personal [hide]
Description: He wears a blue cloak and cross-gartered black stockings. He is portly but not overly obese. He is bald on top and has large golden tufts of hair around his ears. He is baby faced.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He wants nothing more than to rejoin the army; and he wants to meet his childhood hero
Flaws: Ugly, Terse. Bonds: Adventurer, Military, In love. Occupation: Butcher
Voice: German accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 11 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 pp.
Cory Browning, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His black hair is cut short with large spiked bangs in the front. He has a tattooed face.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Gifted from a young age, Cory studied abroad. A freak accident while working with his Shipwright mother left him crippled. He was granted divine powers by his dying sister.
Motivation: He wants revenge against drow; and several ex partners dislike his way of doing things and want revenge
Ideals: Gifted. Flaws: Shy, Secretive, Disease. Bonds: Enemies. Occupation: Roofer
Voice: Low range voice
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 14
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 18 (+4) | 14 (+2) | 17 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Ignan, Gnome, Dwarven
Attacks Melee -1 / 1d10-3, Ranged +6 / 1d10+4, Grapple +4
Possessions: Just what you see.
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