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NPC Generator

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Advanced [show]


Alex Graham, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears silk and lounges about seductively. His blonde hair is knotted and matted. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is irascible and easily irritated. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Alex was born in the west. At a young age he loved to build and create. He was an apprentice working in his father's forge. He struck the Doctor job and began his own company from there.

Motivation: To be a Jeweler again; and wants to open a new tavern

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Family, Job. Occupation: Doctor

Voice: Voice breaks

Attributes [hide]

Alex Graham, Male Human Rogue 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 36 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)11 (+0) 7 (-2)7 (-2)
Skills Persuasion +1, Survival +1
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 1000 sp. Chrysoberyl (150 gp). Black pearl (500 gp).


Social Check DCs


Ralf Addington, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His auburn hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.

Personality: This man loves dancing and to teach people dancing more than just about anything. He receives visions of the future at random moments

History: He was born at the edge of vast island. He has had some formal dancing training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Cartwright

Voice: Slurs words

Attributes [hide]

Ralf Addington, Male Human Ranger 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)6 (-2) 11 (+0)15 (+2)
Skills Athletics +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp.


Social Check DCs


Don Hayley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many white ritualistic tattoos. He is well dressed, but even with his fine clothing he looks run-down. He has a brown handlebar mustache and slicked back brown hair. He has brown eyes and a blue hat with a white feather.

Personality: He can speak with the recently deceased. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: His father raised him in a mountain cabin. His parents enrolled him in a Expert school at a young age so that he could practice his psionic talents. He ran away from his former home and has been making his living as a Navigator for the past few years.

Motivation: Wants to open a new tavern; and he is wracked by social anxiety

Ideals: Gifted. Flaws: Fearful. Bonds: Family, Nature, Job. Occupation: Navigator

Voice: Australian accent

Attributes [hide]

Don Hayley, Male Human Expert 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)13 (+1) 13 (+1)13 (+1)
Skills Intimidation +3, Survival +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. 1 Half-Plate. 1 Breastplate. 1 Masterwork studded leather.


Social Check DCs


Frederick Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean tan cloak covering his clean studded leather. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are a pleasant violet.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born into a rich family. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Regain custody of his son; and an old rival family wants him found

Ideals: Joker. Flaws: Antagonistic. Bonds: Rich, Has a crush, Family. Occupation: Barber

Voice: Prounounces S like Z

Attributes [hide]

Frederick Ramsey, Male Human Barbarian 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 43 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)13 (+1) 11 (+0)16 (+3)
Skills Deception +6, Nature +4
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 2000 sp. Violet garnet (1500 gp).


Social Check DCs


John Coombs, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has shaved his head bald. His eyes are green and catlike.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is an amazing painter.

History: Born in the west to a Layabout, John learned a great deal about his mother's area of expertise. After coming to the age of reason, John took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has been saving his money to try and buy his sister's freedom.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Job, Family. Occupation: Layabout

Voice: Eastern European accent

Attributes [hide]

John Coombs, Male Human Rogue 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)7 (-2) 16 (+3)16 (+3)
Skills Nature +0, Performance +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 15000 sp. Amethyst (120 gp). White pearl (120 gp). Golden yellow topaz (500 gp). Jasper (70 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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