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Advanced [show]


Jocelyn Remington, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a blue tunic with violet highlights, and long grey pants that bunch up around his shoes. His white hair is lengthy. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered painting. He got away from his former life and has fallen to alcoholism.

Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Artistic. Flaws: Ugly, Addict. Bonds: Poor, Immigrant, Debt. Occupation: Slave Trader

Voice: Old thin voice

Attributes [hide]

Jocelyn Remington, Male Human Warrior 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 11 (+0)16 (+3) 15 (+2)8 (-1)
Skills History +5, Religion +5
Senses Passive Perception 12
Languages Common, Undercommon, Gnoll, Goblin
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Solomon Hackney, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his shield with his veritable burlap sack of a shirt. He has styled his chestnut hair well, parting it to the right. He wears a mask on his face.

Personality: He is almost excessively polite to everyone, even when angry. He is a great chef.

History: His father raised him in a mountain cabin. After coming to the age of reason, Solomon took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.

Motivation: Wants to work out more often; and he has money and likes to spend it

Ideals: Gifted, Athletic. Flaws: Shy. Bonds: Nature, Rich. Occupation: Dilettante

Voice: Pronounces difficult words wrong

Attributes [hide]

Solomon Hackney, Male Human Monk 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)15 (+2) 12 (+1)13 (+1)
Skills History +5, Intimidation +4
Senses Passive Perception 11
Languages Common, Draconic, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 70 pp. Lapis lazuli (13 gp). Silver pearl (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Benson, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and his gloved hand is found clutching a longsword. His golden hair and beard is wavy and long. He is very pretty but has cold, dead eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He believes the world needs to unite to get rid of dire rats once and for all.

History: Sold as a small child to a necromancer, Manfred was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Over the years he perfected his riding and shooting skills. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and someone believes him a fraud

Flaws: Disease. Bonds: Attractive, Enemies, Mentor, Nature. Occupation: Guard

Voice: Creaky witch voice

Attributes [hide]

Manfred Benson, Male Human Barbarian 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 48 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)16 (+3) 11 (+0)16 (+3)
Skills Investigation +6, Religion +6
Senses Passive Perception 10
Languages Common, Terran, Dwarven, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 30000 cp.


Social Check DCs


Don Tatum, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his black hair up. His eyes are green and he is always smoking a pipe.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He invites people to come help in his community garden.

History: He was born several months after his father was called into army service. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now spends his time doing works of charity.

Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally

Ideals: Joker, Philantrophist. Flaws: Insane. Bonds: Poor, Military. Occupation: Courier

Voice: Aggressive tone

Attributes [hide]

Don Tatum, Male Human Expert 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 16 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 8 (-1)16 (+3) 17 (+3)7 (-2)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common, Undercommon, Halfling, Druidic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Arnold Benson, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a red costume with the symbols of strength on his torso. He has dyed his greying silver hair a little too much giving a sharp silver color. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in a small village he learned the ways of the warrior from his father. Arnold liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A strong sense of loyalty to Human people; and to unite with his brother

Ideals: Logical, Fighting. Flaws: Racist. Bonds: Family, Nature. Occupation: Dilettante

Voice: Speaks with a cold

Attributes [hide]

Arnold Benson, Male Human Wizard 8
Medium (6'2") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 32 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 13 (+1)11 (+0) 15 (+2)14 (+2)
Skills Deception +5, Stealth +6
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +6 / 2d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 500 gp. Red-brown spinel (140 gp). Iolite (50 gp).


Social Check DCs

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