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Advanced [show]


Clerebold Langston, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and has a large green mantle and cape that has been intricately interwoven into his black robe. His golden hair is smooth and relatively long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Clerebold lived on a farm with his mother, near the main road leading to a nearby town. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: An old rival family wants him found; and retire the richest man in the south

Ideals: Gifted, Entrepeneur. Bonds: Attractive, Nature, Family. Occupation: Gardener

Voice: Laughs frequently while speaking

Attributes [hide]

Clerebold Langston, Male Human Warrior 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)15 (+2) 7 (-2)14 (+2)
Skills Deception +5, Stealth +4
Senses Passive Perception 8
Languages Common, Halfling, Orc
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: Lapis lazuli (15 gp). Deep green spinel (80 gp). Rhodochrosite (15 gp). Malachite (15 gp).


Social Check DCs


Odo Chatham, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he prefers to wear grey clothing when he does not wear armor, and is pretty ugly. He has a red handlebar mustache and slicked back red hair. His eyes, though not visible through his cowl, are gray.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is obsessed with finding treasure.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During his travels, Odo and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Odo discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Odo fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He'd like to take his coworkers down a peg; and he desires power and/or immortality

Flaws: Ugly, Antagonistic, Disease. Bonds: Adventurer, Military, Job. Occupation: Marshal

Voice: French accent

Attributes [hide]

Odo Chatham, Male Human Commoner 7
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 40 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 17 (+3)14 (+2) 10 (+0)8 (-1)
Skills Insight +3, Nature +5
Senses Passive Perception 10
Languages Common, Celestial, Halfling
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: Star ruby (1200 gp). Rhodochrosite (8 gp). Black pearl (1500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Miles Royston, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is portly but not overly obese. He sports a flattop hair cut. He wears large thick round spectacles.

Personality: Abrasive and pushy, he has a hard time making friends. He never wears the same outfit twice, unless he absolutely has to.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A freak accident while working with his Carpenter mother left him crippled. He has gone from town to town working and never settling down anywhere, but has fallen for a local Carpenter. He hasn't told them the truth, but wants to settle down with them.

Motivation: Regain custody of his daughter; and marry his sister to traveling adventurers

Ideals: Artistic. Flaws: Antagonistic, Disease. Bonds: Has a crush, Family. Occupation: Jeweler

Voice: Farmer accent

Attributes [hide]

Miles Royston, Male Human Rogue 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)12 (+1) 4 (-3)13 (+1)
Skills Insight -1, Sleight of Hand +3
Senses Passive Perception 7
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Hugh Everleigh, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a simple brown robe with blue stripes complete with hood. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He wears round tiny glasses practically rammed into his face.

Personality: Hugh hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is obsessed with finding treasure.

History: He is the product a well kept family trust fund and as such has never really known need. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: To reunite with his old friends; and he has money and likes to spend it

Ideals: Artistic. Flaws: Ugly. Bonds: Adventurer, Rich, Job. Occupation: Performer

Voice: Speaks with back of mouth

Attributes [hide]

Hugh Everleigh, Male Human Cleric 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)12 (+1) 19 (+4)6 (-2)
Skills Investigation +4, Nature +4
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day155321000000

Possessions: 700 gp. Black pearl (200 gp).


Social Check DCs


Anselm Langdon, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears professional attire. He wears his blonde hair up in a very large beehive style do. This hazel eyed southerner is not easily forgotten.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He uses divination through singing.

History: Born to a pair of adventurers, Anselm grew up listening to his mother's many stories. His first spouse was a Healer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break

Ideals: Gifted. Flaws: Cynical. Bonds: Attractive, Adventurer, Family. Occupation: Mercenary

Voice: Middle-eastern accent

Attributes [hide]

Anselm Langdon, Male Human Adept 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)16 (+3) 16 (+3)12 (+1)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common, Celestial, Draconic, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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