Miles Branson, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears just a green suit. His silver hair is slicked back into a classic pompadour. He wears a mask on his face.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born to a poor family in the city he treasured whatever gifts he got. Like his mother and his brother before him, after school he went straight into learning to become a Engraver. He has worked as a Engraver like his mother before him.
Motivation: He wants to meet his childhood hero; and balancing his hectic life and new engraver responsibilities is difficult
Ideals: Entrepeneur. Flaws: Shy. Bonds: Poor, Job, Adventurer. Occupation: Engraver
Voice: Jittery and nervous
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 18 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 12 (+1) | 16 (+3) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Infernal, Dwarven, Orc
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
Possessions: 100 pp.
Charles Kendall, Male Human [Permalink]
Personal [hide]
Description: Standing 5'3", this man wears a white tunic with tan highlights, and long green pants that bunch up around his shoes. He has a long blonde beard with little hanging trinkets. His hazel eyes lackadaisically let the world flow into them.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an apprentice working in his mother's forge. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to open a new tavern; and wants to raise his children well
Ideals: Gifted, Fighting. Flaws: Disease. Bonds: Job, Family. Occupation: Spice Merchant
Voice: Aggressive tone
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 1 Magnifying glass. 1 Healer’s kit. 1 Masterwork Musical instrument.
Ralf Kendal, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He is portly but not overly obese. With a patchy golden beard and wild golden hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Hunter mother left him crippled. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To reunite with his absent mother; and someone believes him a fraud
Flaws: Shy, Disease. Bonds: Attractive, Family, Enemies. Occupation: Miller
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Black pearl (900 gp). Bloodstone (60 gp). Tiger eye turquoise (11 gp). Deep blue spinel (900 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Cory Ashley, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he sports tan clothing, slightly heavier than average wear. His moppish red hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.
Personality: Aggressive, abrasive, and angry, Cory embodies much of what other species detest in the Humans. He is lazy and tries to find solutions quickly.
History: He comes from a rich northern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cory fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Further expansion of business; and he has money and likes to spend it
Ideals: Fighting. Flaws: Antagonistic, Lazy. Bonds: Rich, Job. Occupation: Adventurer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 6 (-2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. Silver comb with moonstones (900 gp). Brass mug with jade inlays (500 gp).
Heward Bentley, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He wears tattered old clothes, marred by sweets. His hair is auburn and curly. His eyes are violet.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He pushes his goals aggressively. He is also a coward if confronted.
History: Heward was born in the east. At a young age he loved to build and create. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Persistence. Flaws: Ugly, Sensitive, Fearful. Bonds: Immigrant. Occupation: Adventurer
Voice: Low range voice
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 7000 cp. Gold and topaz bottle stopper cork (600 gp). 1 Half-Plate. 1 Chain shirt.
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