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NPC Generator

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Advanced [show]


Dustin Nash, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His white hair is lengthy and is close to two feet long. He has a dull look in his hazel eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a Sage, his mother struggled to pay the bills. When Dustin reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now owns his own business.

Motivation: Further expansion of business.

Flaws: Fearful. Bonds: Attractive, Job, Poor, Military. Occupation: Mayor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Dustin Nash, Male Human Aristocrat 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 17 (+3)15 (+2) 14 (+2)7 (-2)
Skills Nature +5, Persuasion +1
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 30000 cp. 1 Minor magic item.


Social Check DCs


Roland Hampton, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting red shirt and pants, and he perpetually has his quarterstaff ready. His long golden hair reaches down to his waist. His eyes are blue.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He worked as a nervous Mayor and found it very stressful. He now mingles about in high society.

Motivation: Money/treasure; and expand his business

Ideals: Fighting, Philantrophist. Flaws: Disease. Bonds: Rich, Job. Occupation: Mayor

Voice: Speaks with lips pursed

Attributes [hide]

Roland Hampton, Male Human Adept 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)17 (+3) 12 (+1)10 (+0)
Skills Arcana +5, Athletics +1
Senses Passive Perception 11
Languages Common, Celestial, Auran, Aquan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 200 gp.


Social Check DCs


Randal Blyth, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears skinny pants and wears a violet and black robe with the hood down. His red hair is heavily combed to the right. He wears a mask on his face.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: A powerful wizard made him what he is. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He tends to his Locksmith job now, and dutifully fulfills any obligations he has.

Motivation: Wants to work out more often; and expand his business

Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Job, Mentor. Occupation: Locksmith

Voice: Nasally tone

Attributes [hide]

Randal Blyth, Male Human Bard 9
Medium (6'0") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 42 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)18 (+4) 13 (+1)11 (+0)
Skills Nature +7, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Undercommon, Terran, Gnoll, Gnome
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153332000

Possessions: 1900 gp. Moss agate (12 gp). Star rose quartz (60 gp). Jade (110 gp). Chalcedony (60 gp). White pearl (110 gp). Black pearl (500 gp).


Social Check DCs


Norman Ainsley, Male Human [Permalink]

Personal [hide]

Description: He usually wears his blue robe and has his nunchaku always slung over his shoulder. He carries with him a set of nunchakus, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His silver hair is lengthy. He wears crescent spectacles with a black brim.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born in the east, but his parents moved at a very young age to the north. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his brother recently and the two have been together since.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Impeccable, Optimist. Bonds: Immigrant, Family. Occupation: Locksmith

Voice: Jamaican accent

Attributes [hide]

Norman Ainsley, Male Human Adept 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)14 (+2) 12 (+1)12 (+1)
Skills Deception +3, Insight +3
Senses Passive Perception 11
Languages Common, Undercommon, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 100 gp.


Social Check DCs


Tim Royston, Male Human [Permalink]

Personal [hide]

Description: An older man who wears suspenders and grey workpants. His shirt is brown, and he wears a heavy grey leather apron most of the time, he is not a threatening figure. His brown hair is styled in orderly dreadlocks. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He struck the Engraver job and began his own company from there.

Motivation: To find somewhere to settle down; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Mundane. Bonds: Job, Enemies, Immigrant. Occupation: Engraver

Voice: Dutch accent

Attributes [hide]

Tim Royston, Male Human Expert 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)11 (+0) 12 (+1)9 (-1)
Skills Animal Handling +4, Athletics +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +5

Possessions: 800 gp.


Social Check DCs

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