Adam Colton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is dressed in earthy colors with a black and brown handkerchief worn on his left side. He has black hair. His half smiles and brown eyes are beguiling and draw you in.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Cursed with unlife at a very young age, Adam has worked very hard to control his curse. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: He has money and likes to spend it; and a deep hatred of illithids
Flaws: Mundane, Disease. Bonds: Attractive, Enemies, Rich. Occupation: Cartwright
Voice: Breathy voice
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 20 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 12 (+1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
Possessions: Just what you see.
Godfrey Shipley, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a perfectly clean shirt and pair of pants. He has blonde hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is obsessed with finding treasure.
History: He was born several months after his father was called into army service. He found a children's book about a Human Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Days after completing his studies, news broke out that his hometown was attacked by goblins. Godfrey was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: To get a good night's sleep.
Ideals: Athletic. Flaws: Insomniac. Bonds: Attractive, Enemies, Adventurer, Military. Occupation: Barber
Voice: Voice breaks
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 30 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 14 (+2) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Undercommon, Aquan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 700 gp.
Robert Wallace, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He typically wears red cloth garments or leather armor. His hair, while still mostly black, has prominent grey streaks. His blue eyes have a joyful gleam in them most of the time.
Personality: Calm and collected, he is a well trained Knight. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an athlete and attended two major summer competitions. He never won. He now mingles about in high society.
Motivation: Wants to open a new tavern; and he's repulsed by the pc
Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Slave, Rich. Occupation: Knight
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 15 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 7 (-2) | 16 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Terran, Dwarven, Gnome
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +1
Possessions: 100 gp.
Drogo Branson, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man prefers to wear white pants and tee shirts and is in decent physical shape. His brown hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes have a joyful gleam in them most of the time.
Personality: He is overprotective of those who hire his services. He would rather hide behind his crafts than deal with other people.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mercenary work with an outfit from a few towns over. Mercenary work suited him well, and with each successful project, he earned more gold and more respect from his peers. Some 6 years later his spouse died after the birth of his son. Heartbroken, Drogo never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Artistic. Flaws: Shy. Bonds: Guardian, Job, In love. Occupation: Mercenary
Voice: Soft and melodious
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 47 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Celestial, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 1100 gp. Violet garnet (1200 gp). Tiger eye turquoise (10 gp). Alexandrite (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hugh Camden, Male Human [Permalink]
Personal [hide]
Description: This man is well dressed, constantly wearing a white suit, blue shirt, and pastel tie. He is muscular with a powerful set of arms. His white hair is lengthy and is close to two feet long. He has amber eyes and a white hat with a blue feather.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Hugh took refuge in the old dungeon and found the beat up axe and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is not mentally stable, and does not behave rationally.
Flaws: Selfish, Insane, Antagonistic. Bonds: Nature, Slave. Occupation: Engraver
Voice: Slurs words
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 8 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
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