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NPC Generator

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Advanced [show]


Manfred Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His chestnut hair is slicked back into a classic pompadour. His eyes are green and he is always smoking a pipe.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Manfred was born with his father's beautiful face. Manfred abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.

Motivation: He has a crush on the local Locksmith; and nothing but the best is good enough for him

Ideals: Impeccable, Justice. Bonds: Attractive, Adventurer, Has a crush. Occupation: Body Guard

Voice: Australian accent

Attributes [hide]

Manfred Winthrop, Male Human Barbarian 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 47 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)12 (+1) 17 (+3)9 (-1)
Skills Medicine +6, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Reynard Tindall, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He typically wears a sleeveless long coat of deep black leather and dull tan iron scale mail. His hair is always cut to a buzz. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is an amazing painter.

History: Reynard was born in the west. At a young age he loved to build and create. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Guard for hire.

Motivation: He is unsatisfied with his job.

Ideals: Athletic, Persistence, Gifted. Flaws: Insane. Bonds: Job. Occupation: Guard

Voice: Slow speaker

Attributes [hide]

Reynard Tindall, Male Human Wizard 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)11 (+0) 9 (-1)16 (+3)
Skills Deception +5, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: Rose (30 gp).


Social Check DCs


Bertram Morton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is dressed in a clean tan cloak covering his clean studded leather. His long silver hair is drawn into a two foot long braid. His violet eyes peer out from beneath his small tan hat.

Personality: He is extraordinarily eccentric. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and to reunite with his old friends

Ideals: Gifted, Entrepeneur. Flaws: Insane. Bonds: Enemies, Adventurer. Occupation: Tailor

Voice: Raspy

Attributes [hide]

Bertram Morton, Male Human Cleric 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)18 (+4) 13 (+1)15 (+2)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 11
Languages Common, Halfling, Auran, Infernal, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Balimaar Stanton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He wears a wide-brimmed hat to cover his moderate length brown hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born into a rich family. As a young adult he joined a group advocating for an improvement in Human conditions. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Wants to work out more often; and he wants revenge against drow

Ideals: Athletic. Flaws: Cynical, Racist. Bonds: Enemies, Rich. Occupation: Knight

Voice: Complex vocabulary, royal

Attributes [hide]

Balimaar Stanton, Male Human Wizard 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 20 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)14 (+2) 12 (+1)10 (+0)
Skills Acrobatics +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Celestial, Goblin
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 8000 sp. Tourmaline (60 gp). Red spinel (60 gp). Tiger eye turquoise (13 gp). Deep blue spinel (400 gp).


Social Check DCs


Peter Tindall, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a lot of dark rich colors, with gold accents. He has moderate length brown hair. He has gleaming, smiling violet eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Peter enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to loving parents in a slum to the west. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he would like to get married and retire

Flaws: Antagonistic, Hedonist. Bonds: Attractive, Immigrant, Poor. Occupation: Stylist

Voice: Uses sign language

Attributes [hide]

Peter Tindall, Male Human Paladin 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 14
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)11 (+0) 11 (+0)9 (-1)
Skills Acrobatics +7, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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