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Advanced [show]


Balimaar Bentley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red hair has been sun bleached extensively. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is extraordinarily eccentric. He always tries to repair and not replace. It was this mentality that drove him into the Architect business.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he wants to meet his childhood hero

Ideals: Persistence. Flaws: Insane. Bonds: Adventurer, Attractive, Slave. Occupation: Architect

Voice: Ums and uhs a lot

Attributes [hide]

Balimaar Bentley, Male Human Cleric 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)17 (+3) 15 (+2)7 (-2)
Skills Acrobatics +2, Intimidation +0
Senses Passive Perception 12
Languages Common, Auran, Elven, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: Just what you see.


Social Check DCs


Alexandre Gresham, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears skinny pants and wears a pastel and tan robe with the hood down. His silver hair has been sun bleached extensively. He wears a mask on his face.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. Alexandre enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He is the product a well kept family trust fund and as such has never really known need. A freak accident while working with his Sage mother left him crippled. He now mingles about in high society.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Artistic. Flaws: Hedonist, Disease. Bonds: Rich. Occupation: Crown-heir

Voice: Stutters

Attributes [hide]

Alexandre Gresham, Male Human Adept 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 6 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)14 (+2) 11 (+0)11 (+0)
Skills Intimidation +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Undercommon, Goblin
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 7000 cp. 1 Minor magic item.


Social Check DCs


Ernest Remington, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'5" and wears a blue collared shirt and white pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. His right leg appears badly burned and disfigured. His silver hair is lengthy. He wears a mask on his face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born into a rich family. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: A deep hatred of illithids; and he is greedy

Ideals: Joker. Bonds: Enemies, Rich, Mentor. Occupation: Beggar

Voice: Mousy voice

Attributes [hide]

Ernest Remington, Male Human Rogue 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 12 (+1)8 (-1) 14 (+2)11 (+0)
Skills Intimidation +2, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 39000 sp. Iolite (70 gp). Deep blue spinel (400 gp). Jasper (70 gp).


Social Check DCs


Bernard Berkeley, Male Human [Permalink]

Personal [hide]

Description: Standing 6'5", this man is well dressed, constantly wearing a green suit, black shirt, and green tie. He has wavy silver hair. His otherwise smooth face is marked with small tiny scars.

Personality: He has always had a great fascination with Human culture. He feeds upon the attention of others.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Revenge.

Flaws: Racist. Bonds: Attractive, Religious, Enemies. Occupation: Bounty Hunter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Bernard Berkeley, Male Human Druid 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)12 (+1) 11 (+0)10 (+0)
Skills History +3, Performance +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Lewis Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with blue lining and desert motifs. He has a moderate pudge and is not very fit. His golden hair is thinning but still full. His eyes are a pleasant blue.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is frequently practicing swordplay.

History: He was born in the south, but his parents moved at a very young age to the west. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He moves from town to town, unable to find a place to settle.

Motivation: He is content; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Gifted. Flaws: Mundane. Bonds: Enemies, Military, Immigrant. Occupation: Sculptor

Voice: Pirate accent

Attributes [hide]

Lewis Wordsworth, Male Human Ranger 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 16 (+3)10 (+0) 16 (+3)5 (-3)
Skills Arcana +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 33000 sp.


Social Check DCs

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