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Advanced [show]


Don Enfield, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a robe, a symbol of magic around his neck, and a scythe on his belt. His hair is greying and his face has many wrinkles. His skin is flawless and his green eyes scan people very quickly.

Personality: He is fixated on the number 92. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: The child of northern immigrants he idolized his mother. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Immigrant, Attractive. Occupation: Knight

Voice: Hollow voice

Attributes [hide]

Don Enfield, Male Human Druid 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 13 (+1)15 (+2) 8 (-1)11 (+0)
Skills Medicine +1, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Ignan, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Superior lock.


Social Check DCs


Gerard Addington, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he typically wears tan cloth garments or leather armor. He has moderate length golden hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is witty, but his monotone delivery comes off as unnerving He is obsessed with his god.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bellfounder arts, while his mother instructed him in etiquette, music and courtly manner. His childhood dream was to be a Sailor, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is greedy; and he is not mentally stable, and does not behave rationally

Ideals: Joker. Flaws: Insane. Bonds: Religious, Rich, Job. Occupation: Bellfounder

Voice: Low and grunting

Attributes [hide]

Gerard Addington, Male Human Adept 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)15 (+2) 11 (+0)10 (+0)
Skills Stealth +6, Survival +3
Senses Passive Perception 10
Languages Common, Druidic, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 500 gp.


Social Check DCs


Manfred Weld, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears a colorful flower in his chestnut hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is overprotective of those who hire his services. He is able to fit into much smaller and tighter spaces than normal.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: To protect his home.

Ideals: Gifted. Bonds: Poor, Attractive, Guardian, Immigrant. Occupation: Barkeep

Voice: Sensual and smooth

Attributes [hide]

Manfred Weld, Male Human Monk 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)12 (+1) 13 (+1)13 (+1)
Skills History +3, Performance +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1600 sp. Blue quartz (11 gp).


Social Check DCs


Wymar Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears tight fitting clothing which further accentuates his frame. He keeps his blonde hair in a pixie cut. He has a dull look in his blue eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He always tries to repair and not replace. It was this mentality that drove him into the Seamstress business.

History: Wymar was born with his mother's beautiful face. His mother had invested heavily in several trade routes and wanted him to inherit them. He has dedicated himself to building a better world.

Motivation: Wants to open a new tavern; and he's repulsed by the pc

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Rich, Adventurer, Job. Occupation: Seamstress

Voice: Scottish accent

Attributes [hide]

Wymar Birkenhead, Male Human Paladin 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)13 (+1) 13 (+1)15 (+2)
Skills Athletics +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1900 sp.


Social Check DCs


Balimaar Gladstone, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His white hair, when down, is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He misses his home and complains about the freezing weather, even in summer.

History: Born in a small village he learned the ways of the warrior from his mother. He found a children's book about a Human Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. After a long history of fighting, Balimaar and his spouse have recently divorced.

Motivation: To reunite with his absent mother; and to unite with his brother

Ideals: Fighting. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Family. Occupation: Map Maker

Voice: French accent

Attributes [hide]

Balimaar Gladstone, Male Human Bard 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 9 (-1)9 (-1) 11 (+0)13 (+1)
Skills Acrobatics +0, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 9000 sp.


Social Check DCs

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