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NPC Generator

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Advanced [show]


Godfrey Hampton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears bulky grey painted plate armor. His hair is long and red with streaks of chestnut, and is pulled back with small grey clips. His beard is chestnut, braided, and well cared for. He wears an eyepatch.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Money/treasure; and revenge

Flaws: Ugly, Shy. Bonds: Rich, Enemies. Occupation: Doctor

Voice: Laughs frequently while speaking

Attributes [hide]

Godfrey Hampton, Male Human Barbarian 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)13 (+1) 9 (-1)18 (+4)
Skills Persuasion +6, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Rolf Copeland, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a blue collared shirt and black pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His silver hair is braided into rings. He has several tiny sapphire earrings on each ear.

Personality: He speaks before he thinks and is too direct. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. Due to his spouse's obsession with being a Herbalist they were divorced and he won custody of their daughter. He worked as a Sellsword, and he later adopted a second daughter.

Motivation: An old rival family wants him found.

Flaws: Impulsive. Bonds: Immigrant, Rich, Family, Religious. Occupation: Sellsword

Voice: Squeaky

Attributes [hide]

Rolf Copeland, Male Human Expert 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)14 (+2) 8 (-1)15 (+2)
Skills Insight +1, Religion +4
Senses Passive Perception 9
Languages Common, Draconic, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Shane Morton, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He carries with him a set of swords on his belt, each one with a amber on the hilt. He keeps his auburn hair in a pixie cut. His eyes, though not visible through his cowl, are gray.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Shane is combative with any and all who dare try his patience in the slightest.

History: A powerful slaver made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shane fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting, Gifted, Justice. Flaws: Ugly. Bonds: Mentor. Occupation: Fletcher

Voice: Jamaican accent

Attributes [hide]

Shane Morton, Male Human Fighter 8
Medium (6'5") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 58 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)12 (+1) 13 (+1)13 (+1)
Skills Perception +4, Stealth +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 300 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp).


Social Check DCs


Lance Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a worn and beaten armor. His black hair is singed and shortened. His blue eyes peer out from beneath his wide-brimmed green hat.

Personality: He is irascible and easily irritated. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a Adventurer, his mother struggled to pay the bills. Through the years after Lance was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Lance's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Lance and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Athletic, Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Barkeep

Voice: Soft and mumbly

Attributes [hide]

Lance Sherwood, Male Human Aristocrat 9
Medium (5'6") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 48 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)12 (+1) 16 (+3)16 (+3)
Skills Religion +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Blankley, Male Human [Permalink]

Personal [hide]

Description: This man wears baggy white pantaloons and a grey scarf. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His white hair is lengthy and is close to two feet long. His brown eyes are slightly larger than normal.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a ruthless business man, a trait he acquired from his father.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is greedy; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist, Entrepeneur. Bonds: Rich, Religious, Mentor. Occupation: Sculptor

Voice: Old thin voice

Attributes [hide]

Kyle Blankley, Male Human Barbarian 7
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 56 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 17 (+3)14 (+2) 8 (-1)10 (+0)
Skills Animal Handling +2, Performance +3
Senses Passive Perception 9
Languages Common, Sylvan, Giant
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: Rose (30 gp).


Social Check DCs

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