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Advanced [show]


Henry Snowdon, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright blue and black, and wears rings and necklaces with large, colorful gems. His deerstalker hat is riddled with cuts and holes. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. The war was a terrible time for him, and Henry does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: A powerful slaver made him what he is. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His relatives are trying to arrange a marriage; and he has money and likes to spend it

Flaws: Ugly, Depressed. Bonds: Rich, Military, Mentor, Family. Occupation: Sellsword

Voice: Scandinavian accent

Attributes [hide]

Henry Snowdon, Male Human Commoner 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)13 (+1) 15 (+2)9 (-1)
Skills Arcana +3, Insight +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 28000 sp. 1 Minor magic item.


Social Check DCs


Clerebold Upton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears black leather gloves, a black jacket, and tight pants. With a patchy golden beard and wild golden hair. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Banker father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Justice. Flaws: Ugly, Fearful, Disease, Insomniac. Occupation: Architect

Voice: Farmer accent

Attributes [hide]

Clerebold Upton, Male Human Rogue 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 39 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)10 (+0) 16 (+3)12 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 4000 sp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Silver comb with moonstones (400 gp). Gold dragon comb with red garnet eye (600 gp). Golden circlet with four aquamarines (2000 gp).


Social Check DCs


Chad Huxley, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears rags and sports a simple walking cane. He sports a long white beard, and similarly colored long hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised in a white middle class family as the only child. When money was particularly tight he was walking through alleys when he overheard a Cook hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Ideals: Logical. Flaws: Sensitive, Mundane, Antagonistic, Insane. Bonds: Poor. Occupation: Cook

Voice: Old thin voice

Attributes [hide]

Chad Huxley, Male Human Barbarian 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 34 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)10 (+0) 14 (+2)12 (+1)
Skills Acrobatics +3, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Arnold Blankley, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is physically well-built. With bright brown hair and a scraggly beard. He has green eyes and a tan hat with a green feather.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is afraid of women and trembles around them

History: Gifted from a young age, Arnold studied abroad. His necromantic abilities were realized during a raid on his village. He is searching for what he claims is his rightful reward.

Motivation: He wants revenge against giants; and he has passion for adventuring and risk

Ideals: Optimist, Gifted. Flaws: Shy. Bonds: Adventurer, Enemies. Occupation: Blacksmith

Voice: Aggressive tone

Attributes [hide]

Arnold Blankley, Male Human Bard 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)16 (+3) 11 (+0)14 (+2)
Skills History +6, Religion +6
Senses Passive Perception 10
Languages Common, Aquan, Ignan, Halfling
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 800 gp. Sard (70 gp). Violet garnet (1400 gp). Coral (90 gp). Tiger eye turquoise (9 gp).


Social Check DCs


Raymond Acton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a brown shirt with thin black vertical stripes and green pants. With a patchy red beard and wild red hair. His eyes are a pleasant violet.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He believes the world needs to unite to get rid of goblins once and for all.

History: Raymond was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Over the years he perfected his riding and shooting skills. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Sabotage a competitor; and balancing his hectic life and new map maker responsibilities is difficult

Flaws: Shy. Bonds: Enemies, Poor, Nature, Job. Occupation: Map Maker

Voice: Pronounces O like U

Attributes [hide]

Raymond Acton, Male Human Adept 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)13 (+1) 13 (+1)17 (+3)
Skills Acrobatics +6, Medicine +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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