Alex Tindall, Male Human [Permalink]
Personal [hide]
Description: 5'8" and muscular, this northern man is constantly adorned with expensive silk clothing, often dyed in bright green and white, and wears rings and necklaces with large, colorful gems. His hair, while still mostly golden, has prominent grey streaks. He tend to wears goggles to shield his eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was raised in a plains tribe. Alex abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has passion for adventuring and risk; and retire the richest man in the north
Ideals: Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Nature, Adventurer. Occupation: Brewer
Voice: Boston accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 25 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 7 (-2) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 2000 sp. Golden yellow topaz (800 gp). Freshwater pearl (15 gp). Chalcedony (40 gp). Sardonyx (40 gp). Alexandrite (800 gp). Alexandrite (800 gp).
Manfred Willoughby, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He prefers to wear flannel. He keeps his brown hair in a pixie cut. His eyes are hazel.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has a small toy that he constantly fidgets with.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Days after completing his studies, news broke out that his hometown was attacked by orcs. Manfred was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: He wants revenge against orcs; and he has a rivalry with the church that dominates his actions
Ideals: Athletic. Flaws: Antagonistic, Addict. Bonds: Religious, Enemies. Occupation: Junk Dealer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 5 (-3) | 11 (+0) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Kody Kirby, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He prefers to wear flannel. His golden hair is smooth and relatively long. He has blue eyes and a red hat with a white feather.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He pushes his goals aggressively. He is also a coward if confronted.
History: Born to a pair of adventurers, Kody grew up listening to his mother's many stories. Kody was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Gardener. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark
Ideals: Athletic. Flaws: Antagonistic, Fearful. Bonds: Adventurer, Immigrant. Occupation: Gardener
Voice: Sleepy voice
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 | 0 |
Possessions: 300 gp. Bloodstone (40 gp). 1 Masterwork Musical instrument.
Simon Watson, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'6" and wears clothing that is held on in multiple layers but all of it is in poor condition. His auburn hair is unkempt and raggedy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Simon was raised in a hard working conservative environment. A gifted student he started as a Tanner, but he got bored and became a Miller. He tends to his Miller job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Miller responsibilities is difficult; and he is unsatisfied with his job
Ideals: Optimist, Extrovert. Flaws: Ugly. Bonds: Poor, Job. Occupation: Miller
Voice: Hissing voice
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 11 (+0) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 46000 sp. Silver pearl (90 gp). Malachite (12 gp). Rhodochrosite (12 gp). Freshwater pearl (12 gp).
Godfrey Nibley, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He usually wears his green robe and has his greatsword always slung over his shoulder. His hair is blonde, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born blind and as such lacked many opportunities for work. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to work out more often.
Ideals: Athletic, Joker, Opinionated. Flaws: Disease. Bonds: Attractive. Occupation: Ruler
Voice: Irish accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 8 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1800 sp.
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Their contribution stands as a beacon of hope for all adventurers!