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NPC Generator

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Advanced [show]


Miles Barney, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is renowned for his bright green suits and hats. He wears his chestnut hair up. He has amber eyes and a green hat with a brown feather.

Personality: Miles wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He is lazy and tries to find solutions quickly.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He seems to be bored by most things; and he is content

Ideals: Disciplined, Gifted. Flaws: Lazy, Shy, Mundane. Occupation: Blacksmith

Voice: Scratchy, weak

Attributes [hide]

Miles Barney, Male Human Rogue 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 15 (+2)11 (+0) 6 (-2)12 (+1)
Skills History +2, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 500 gp. Hematite (9 gp). 1 Spyglass. 1 Silk rope. 1 Masterwork Artisan’s tools. 1 Simple lock.


Social Check DCs


Norman Kirby, Male Human [Permalink]

Personal [hide]

Description: He wears baggy black pantaloons and a violet scarf. He has no hair. His violet eyes lackadaisically let the world flow into them.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Norman was raised in a hard working conservative environment. His father was very strict, and drilled into him lessons on being the perfect gentleman. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Adventurer, Job. Occupation: Blacksmith

Voice: Speaks with a cold

Attributes [hide]

Norman Kirby, Male Human Aristocrat 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)11 (+0) 15 (+2)16 (+3)
Skills Medicine +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp. 1 Buckler. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Dustin Heiser, Male Human [Permalink]

Personal [hide]

Description: This man wears white painted combat armor at almost all times, and sports empty pouches on his belt. He has wavy silver hair. He tend to wears goggles to shield his eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born in a small village he learned the ways of the warrior from his father. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero.

Ideals: Fighting. Bonds: Attractive, Has a crush, Adventurer. Occupation: Blacksmith

Voice: Can't modulate volume

Attributes [hide]

Dustin Heiser, Male Human Druid 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)14 (+2) 7 (-2)13 (+1)
Skills Nature +4, Performance +3
Senses Passive Perception 8
Languages Common, Draconic, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Shane Enfield, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he likes to wear brown tank tops with black pants. His silver hair is cut short with large spiked bangs in the front. He wears round tiny glasses practically rammed into his face.

Personality: He speaks before he thinks and is too direct. The war was a terrible time for him, and Shane does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Shane was born with his father's beautiful face. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: Money/treasure.

Flaws: Impulsive, Depressed. Bonds: Military, Attractive, Rich. Occupation: Assassin

Voice: Indian accent

Attributes [hide]

Shane Enfield, Male Human Warrior 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)12 (+1) 14 (+2)9 (-1)
Skills Persuasion +2, Stealth +6
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 100 gp. Lapis lazuli (12 gp). Alexandrite (1300 gp). 1 Minor magic item.


Social Check DCs


Wymar Kenley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears rags and sports a simple walking cane. He sports a flattop hair cut. His gray unseeing eyes seem to look past you.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born to loving parents in a slum to the west. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was granted martial powers by his dying sister.

Motivation: He's attracted to the PC; and retire the richest man in the west

Ideals: Entrepeneur, Gifted. Flaws: Disease, Antagonistic. Bonds: Poor, Mentor. Occupation: Dyer

Voice: Scottish accent

Attributes [hide]

Wymar Kenley, Male Human Barbarian 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 45 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)11 (+0) 11 (+0)11 (+0)
Skills Persuasion +3, Stealth +7
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 5000 sp.


Social Check DCs

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