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NPC Generator

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Advanced [show]


Gunter Blankley, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a flail, but if one is not available he will default to his sword. His whole body is exceptionally muscular. He has a golden handlebar mustache and slicked back golden hair. His eyes are amber.

Personality: A skeptical and narcissistic man, Gunter's first love is himself. His second love is also himself. He also has developed a complete distrust of the Dyer profession.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He worked as a nervous Architect and found it very stressful. He's also a talented Dyer, but doesn't like to broadcast it.

Motivation: To be a Dyer again.

Ideals: Impeccable. Flaws: Disease. Bonds: Immigrant, Job. Occupation: Architect

Voice: Strong lisp

Attributes [hide]

Gunter Blankley, Male Human Warrior 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)12 (+1) 11 (+0)10 (+0)
Skills Medicine +2, Nature +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Charles Lester, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He typically wears a sleeveless long coat of deep blue leather and dull black iron scale mail. His silver hair is braided into rings. His blue eyes dart from person to person to random spaces in the air.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He receives visions of the future at random moments

History: Charles was born in the east. At a young age he loved to build and create. Through the years after Charles was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Charles's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Charles and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist, Gifted, Persistence. Flaws: Ugly, Antagonistic. Occupation: Priest

Voice: Raspy

Attributes [hide]

Charles Lester, Male Human Expert 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 8 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 7 (-2)10 (+0) 12 (+1)13 (+1)
Skills Medicine +4, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 300 gp. Moonstone (80 gp).


Social Check DCs


Ralf Milton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft yellow waves gently in the breeze. He wears a Stetson hat to cover his moderate length black hair. He has a tattooed face.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He plays an instrument quite well.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his father and his brother before him, after school he went straight into learning to become a Shoemaker. He inherited the family business which he has now maintained for 7 years.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Artistic. Flaws: Disease. Bonds: Rich, Attractive, Job. Occupation: Shoemaker

Voice: Slurs words

Attributes [hide]

Ralf Milton, Male Human Druid 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)10 (+0) 13 (+1)17 (+3)
Skills Acrobatics +5, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 1800 sp.


Social Check DCs


Gerald Wallace, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, and carries halberds. His golden hair, when down, is lengthy. His eyes are green.

Personality: He likes to make people angry or surprised. He also is a firm believer in the manly ideal.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Fisher father left him crippled. He now mingles about in high society.

Motivation: To prove his worth to the world.

Ideals: Fighting. Flaws: Antagonistic, Impulsive, Disease. Bonds: Rich. Occupation: Dilettante

Voice: Soft and melodious

Attributes [hide]

Gerald Wallace, Male Human Commoner 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 12 (+1)12 (+1) 18 (+4)16 (+3)
Skills Athletics +0, Perception +6
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +6

Possessions: 100 gp.


Social Check DCs


Simon Fidget, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears baggy blue pantaloons and a black scarf. His moppish golden hair is in a traditional bowl cut. His skin is flawless and his amber eyes scan people very quickly.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in the west his family was never financially stable. As a young adult he joined a group advocating for an improvement in Human conditions. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He wants nothing more than to rejoin the army; and a strong sense of loyalty to human people

Ideals: Justice. Flaws: Racist. Bonds: Attractive, Military, Poor. Occupation: Gardener

Voice: Sleepy voice

Attributes [hide]

Simon Fidget, Male Human Adept 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)15 (+2) 14 (+2)16 (+3)
Skills Intimidation +6, Investigation +5
Senses Passive Perception 12
Languages Common, Giant, Halfling
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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