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Gilbert Abram, Male Human [Permalink]

Personal [hide]

Description: This man wears a blue costume with the symbols of strength on his torso. He is muscular with a powerful set of arms. His brown hair is cut jaggedly and amateurishly. His otherwise smooth face is marked with small tiny scars.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. As long as the job gets done he does not care how it got done.

History: Gilbert lived on a farm with his father, near the main road leading to a nearby town. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. Due to his spouse's obsession with being a Blacksmith they were divorced and he won custody of their daughter. He worked as a Barrister, and he later adopted a second daughter.

Motivation: Marry his sister to traveling adventurers; and his spouse's relatives view him with great suspicion

Ideals: Joker, Professionalism. Bonds: Family, Rich. Occupation: Barrister

Voice: pre-pubescent

Attributes [hide]

Gilbert Abram, Male Human Warrior 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)13 (+1) 13 (+1)11 (+0)
Skills Arcana +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Half-Plate. 1 Masterwork Heavy steel shield.


Social Check DCs


Miles Harlan, Male Human [Permalink]

Personal [hide]

Description: He has a large brown mantle and cape that has been intricately interwoven into his tan robe. He is portly but not overly obese. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes are slightly larger than normal.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is obsessed with a lost civilization.

History: He was born several months after his father was called into army service. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Slave Trader.

Motivation: Revenge; and he would like to get married and retire

Bonds: Enemies, Adventurer, Military, Job, Has a crush. Occupation: Slave Trader

Voice: Gruff and masculine

Attributes [hide]

Miles Harlan, Male Human Aristocrat 8
Medium (5'3") Human, Chaotic Good (CR 8)
Armor Class 9
Hit Points 53 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 17 (+3)8 (-1) 13 (+1)12 (+1)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3

Possessions: 11000 sp. 1 Minor magic item.


Social Check DCs


Rolf Charlton, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears rags and sports a simple walking cane. He has a very tight haircut. His amber eyes peer out from beneath his feathered pastel hat.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes; and he wants to meet his childhood hero

Ideals: Impeccable. Flaws: Ugly, Terse. Bonds: Poor, Adventurer, Job. Occupation: Architect

Voice: Can't modulate volume

Attributes [hide]

Rolf Charlton, Male Human Sorcerer 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 12 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)12 (+1) 10 (+0)12 (+1)
Skills Medicine +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 800 gp.


Social Check DCs


Gerald Ogden, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man is generally well dressed albeit a few years behind the times. He has a long golden beard with little hanging trinkets. His amber eyes peer out from beneath his broad green hat.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Gerald was born the youngest of three triplets. In his 18th year, his parents were killed by a drow raid, leaving Gerald alone in the world. After a stint in an orphanage, he was adopted. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Assassin and was forced into it by his family; and wants to raise his children well

Ideals: Fighting. Flaws: Forgetful. Bonds: Attractive, Family, Enemies. Occupation: Assassin

Voice: Eastern European accent

Attributes [hide]

Gerald Ogden, Male Human Ranger 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 32 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)17 (+3) 10 (+0)11 (+0)
Skills Persuasion +3, Stealth +3
Senses Passive Perception 10
Languages Common, Goblin, Elven, Draconic
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp.


Social Check DCs


Drogo Reid, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is well dressed, constantly wearing a tan suit, blue shirt, and grey tie. He has no hair. He has green eyes and a tan hat with a blue feather.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is lazy, self-centered, vain, and jealous.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Selfish, PTSD. Bonds: Enemies, Religious. Occupation: Carpenter

Voice: Smooth and feminine

Attributes [hide]

Drogo Reid, Male Human Barbarian 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 34 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)15 (+2) 14 (+2)9 (-1)
Skills Animal Handling +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Infernal, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp. A pair of silk slippers encrusted with tiny pearls. (180 gp). 1 Half-Plate. 1 Chain shirt. 1 Full Plate. 1 Full Plate.


Social Check DCs

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