Anthony Langston, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large tan jacket. His skin is fair and his fingers are delicate and long. His red hair, when down, is lengthy. His eyes are hazel and catlike.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born to loving parents in a slum to the north. His psionic abilities were realized during a raid on his village. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion
Ideals: Justice, Gifted. Bonds: Poor, Adventurer. Occupation: Navigator
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 25 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 11 (+0) | 8 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 70 pp. Golden yellow topaz (500 gp).
Frederick Hale, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He prefers to wear white pants and tee shirts. He keeps his long chestnut hair kept up in a rat tail. He wears crescent spectacles with a black brim.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He invites people to come help in his community garden.
History: Frederick was born with his mother's beautiful face. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.
Motivation: Many brigands want him driven away; and he has passion for adventuring and risk
Ideals: Philantrophist. Bonds: Attractive, Mentor, Adventurer, Enemies. Occupation: Bounty Hunter
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Theobald Darlington, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears black leather gloves, a black jacket, and tight pants. His blonde hair is cut jaggedly and amateurishly. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He feeds upon the attention of others.
History: His father raised him in a mountain cabin. Brilliant and gifted he never wanted to apply himself. He was granted psionic powers by his dying brother.
Motivation: Wants to have a good time and be beloved; and to find somewhere to settle down
Ideals: Optimist, Gifted. Bonds: Immigrant, Attractive, Nature. Occupation: Banker
Voice: Speaks with a cold
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1800 sp. 1 Masterwork Common Melee.
Gerard Kensley, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He typically wears green cloth garments or leather armor. He wears his chestnut hair down. His amber eyes peer out from beneath his Stetson green hat.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a habit of throwing himself into exceedingly dangerous situations.
History: Gerard lived on a farm with his mother, near the main road leading to a nearby town. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He has been saving his money to try and buy his sister's freedom.
Motivation: Retire the richest man in the north.
Ideals: Entrepeneur. Flaws: Shy, Impulsive. Bonds: Family. Occupation: Fisher
Voice: Squeaky
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 44 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 16 (+3) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +1 / 2d8-2, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gilbert Dryden, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a long auburn beard with little hanging trinkets. He is baby faced.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also is a firm believer in the manly ideal.
History: Gilbert was born with his father's beautiful face. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He has a rivalry with the Church that dominates his actions; and to be a butcher again
Ideals: Joker. Flaws: Impulsive. Bonds: Attractive, Job, Religious. Occupation: Bellfounder
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. Moonstone (50 gp).
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