Rolf Ridley, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a crossbow, but if one is not available he will default to his mace. He has a hunchback. His blonde hair is still thick. His gray eyes are passionate and lively.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Rolf lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Bricklayer they were divorced and he won custody of their son. He worked as a Ploughman, and he later adopted a second son.
Motivation: To reunite with his absent mother.
Flaws: Ugly, Depressed. Bonds: Enemies, Family. Occupation: Ploughman
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 10 (+0) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Celestial, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 | 0 |
Possessions: 26000 sp.
Gilbert Cotton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears clothing that is held on in multiple layers but all of it is in poor condition. His black hair is cut jaggedly and amateurishly. His blue eyes peer out from beneath his top black hat.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Gilbert was born with his mother's beautiful face. His mother took him hunting and taught him how to get in the mind of other creatures. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He's looking for his big break.
Bonds: Poor, Job, Adventurer, Attractive, Nature. Occupation: Performer
Voice: Creaky witch voice
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 800 gp. Eye agate (8 gp). Chrysoberyl (40 gp).
Hubert Kendal, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His moppish brown hair is in a traditional bowl cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: While he acts the brute, he is far gentler than he would appear. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Gifted from a young age, Hubert studied abroad. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hubert fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC.
Ideals: Entrepeneur, Athletic, Fighting, Gifted. Flaws: Antagonistic. Occupation: Fletcher
Voice: Speaks with a cold
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 54 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 12 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1200 gp. 1 Minor magic item.
Tim Tindall, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His auburn hair is greying along the sides and has receded to reveal a widow's peak. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He uses divination through singing.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Tim took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic, Gifted. Flaws: Insomniac, Ugly. Occupation: Servant
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 13 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 6 |
Possessions: 5000 sp. Chalcedony (70 gp).
Shane Coombs, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a simple green robe with grey stripes complete with hood. He is tall, broad shouldered and powerfully built. His brown hair is styled in orderly dreadlocks. His green eyes peer out from beneath his wide-brimmed green hat.
Personality: Shane hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: Born in the east to a Miner, Shane learned a great deal about his mother's area of expertise. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He inherited the family business which he has now maintained for 12 years.
Motivation: He is currently in port desperately looking for someone to get him out; and balancing his hectic life and new miner responsibilities is difficult
Ideals: Artistic. Bonds: Family, Job, Rich, Slave. Occupation: Miner
Voice: Hissing voice
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 28 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Gnome
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 700 gp. Tourmaline (50 gp). Freshwater pearl (9 gp). Amethyst (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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