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Advanced [show]


Lance Hackney, Male Human [Permalink]

Personal [hide]

Description: 5'7" and lanky with angular features, he is an attractive figure. He usually wears his blue robe and has his warhammer always slung over his shoulder. His red hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are hazel and he is always smoking a pipe.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He also is a firm believer in the manly ideal.

History: Lance hails from a village terrorized by illithids. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Lance took refuge in the large cave and found the beat up warhammer and armor he uses now. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Revenge; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Flaws: Secretive, Impulsive. Bonds: Attractive, Enemies, Nature. Occupation: Roofer

Voice: Complex vocabulary, royal

Attributes [hide]

Lance Hackney, Male Human Commoner 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)13 (+1) 11 (+0)12 (+1)
Skills Athletics +4, Performance +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 16000 cp.


Social Check DCs


Godfrey Walcott, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is well dressed, constantly wearing a tan suit, grey shirt, and red tie. His hair, while still mostly silver, has prominent grey streaks. His ears are large.

Personality: He snorts whenever he laughs or is feeling confident. A true patriot, Godfrey would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in a small island village. His mother took him hunting and taught him how to get in the mind of other creatures. He's since become an addict/alcoholic.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Ugly, Addict. Bonds: Immigrant, Military, Nature. Occupation: Spice Merchant

Voice: Jamaican accent

Attributes [hide]

Godfrey Walcott, Male Human Rogue 7
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 29 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 11 (+0)12 (+1) 9 (-1)14 (+2)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +0 / 2d8-3, Ranged +4 / 2d8+1, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Nicholas Branson, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His skin is fair and his fingers are delicate and long. He keeps his brown hair in a pixie cut. His eyes are brown and catlike.

Personality: Nicholas wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... As long as the job gets done he does not care how it got done.

History: He was born on a small isolated farm. Nicholas liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He desires power and/or immortality; and he has money and likes to spend it

Ideals: Disciplined, Professionalism. Bonds: Nature, Rich, Adventurer. Occupation: Blacksmith

Voice: Jamaican accent

Attributes [hide]

Nicholas Branson, Male Human Bard 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 10 (+0)14 (+2) 14 (+2)8 (-1)
Skills Nature +4, Performance +1
Senses Passive Perception 12
Languages Common, Auran, Ignan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 200 gp. Pink pearl (160 gp). Jasper (50 gp). Jasper (50 gp).


Social Check DCs


Tim Eastoft, Male Human [Permalink]

Personal [hide]

Description: Standing 5'7", this man wears many layers of old clothing at all times. His hair is long and brown with streaks of blonde, and is pulled back with small brown clips. His beard is blonde, braided, and well cared for. His violet eyes have a joyful gleam in them most of the time.

Personality: Tim speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He served in the navy to pay for his family's outstanding loans. His homeland was ravaged by war and he spent much of his life rebuilding it. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable, Entrepeneur. Flaws: Ugly, PTSD. Bonds: Poor, Military. Occupation: Engraver

Voice: Uses sign language

Attributes [hide]

Tim Eastoft, Male Human Bard 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)15 (+2) 13 (+1)13 (+1)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 11
Languages Common, Sylvan, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 100 gp. Sard (70 gp). Aquamarine (600 gp). Tiger eye turquoise (12 gp). Zircon (70 gp). 1 Chain shirt. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Chad Kitchur, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears a wide-brimmed hat to hide his balding. He wears an eyepatch.

Personality: He likes to make people angry or surprised. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Born in the north to a Marshal, Chad learned a great deal about his mother's area of expertise. Through the years after Chad was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Chad's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Chad and his spouse have recently divorced.

Motivation: Expand his business.

Flaws: Ugly, Antagonistic, PTSD. Bonds: Immigrant, Job. Occupation: Marshal

Voice: Nasally tone

Attributes [hide]

Chad Kitchur, Male Human Cleric 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)13 (+1) 12 (+1)15 (+2)
Skills Insight +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp.


Social Check DCs

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