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Percival Bradly, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries a battered lance and tarnished club as well. His auburn hair is unkempt and raggedy. He has violet eyes and a pastel hat with a white feather.

Personality: He likes to make people angry or surprised. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Percival was born the youngest of three triplets. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Percival fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his brother

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Family. Occupation: Mercenary

Voice: Low and grunting

Attributes [hide]

Percival Bradly, Male Human Druid 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)12 (+1) 13 (+1)13 (+1)
Skills Animal Handling +4, Athletics +5
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 60000 cp. Peridot (80 gp). Bloodstone (80 gp). Zircon (80 gp). Banded agate (14 gp).


Social Check DCs


Rolf Gyula, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses in white turtlenecks beneath a green coat with brown slacks. He has styled his brown hair well, parting it to the left. He wears crescent spectacles with a black brim.

Personality: He dislikes all the random violence that takes place in the north. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Rolf is combative with any and all who dare try his patience in the slightest.

History: Gifted from a young age, Rolf studied abroad. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Rolf took refuge in the old dungeon and found the beat up greatsword and armor he uses now. He was granted psionic powers by his dying sister.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Pacifist, Justice, Gifted. Bonds: Nature, Rich. Occupation: Layabout

Voice: Irish accent

Attributes [hide]

Rolf Gyula, Male Human Fighter 9
Medium (6'2") Human, Neutral Good (CR 9)
Armor Class 14
Hit Points 61 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 13 (+1)13 (+1) 9 (-1)12 (+1)
Skills Acrobatics +7, Investigation +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4

Possessions: 900 gp.


Social Check DCs


Geoffrey Middleton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears baggy black pantaloons and a violet scarf. His hair is greying and his face has many wrinkles. His eyes are likewise blue.

Personality: Abrasive and pushy, he has a hard time making friends. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Geoffrey was born with his mother's beautiful face. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: To unite with his brother; and he feels kind of lost in life

Ideals: Gifted. Flaws: Antagonistic, Depressed. Bonds: Attractive, Family. Occupation: Shoemaker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Geoffrey Middleton, Male Human Cleric 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)9 (-1) 11 (+0)11 (+0)
Skills Deception +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 2900 sp. 1 Chain shirt.


Social Check DCs


Trey Tenley, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting grey shirt and pants. His skin is fair and his fingers are delicate and long. He wears a top hat to hide his balding. His eyes are hazel and catlike.

Personality: Calm and collected, he is a well trained Tailor. He has a minor phobia of water and hates getting wet.

History: He served in the navy to pay for his family's outstanding loans. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He's also a talented Apothecary, but doesn't like to broadcast it.

Motivation: He's looking for his big break; and he is unsatisfied with his job

Flaws: Fearful. Bonds: Job, Military, Nature, Adventurer. Occupation: Tailor

Voice: Prounounces S like Z

Attributes [hide]

Trey Tenley, Male Human Barbarian 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 42 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)10 (+0) 10 (+0)10 (+0)
Skills Nature +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp. Bloodstone (80 gp). Silver pearl (140 gp). Rhodochrosite (5 gp). Hematite (5 gp). 1 Full Plate.


Social Check DCs


Diggory Cromwell, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a brown vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his brown boots flare out at the collars. His head has been shaved. He wears round tiny glasses practically rammed into his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He also is a firm believer in the manly ideal.

History: Born to a pair of adventurers, Diggory grew up listening to his mother's many stories. Like his mother and his sister before him, after school he went straight into learning to become a Architect. He now travels the world, in search of power and loot.

Motivation: To prove his worth to the world; and marry his sister to traveling adventurers

Flaws: Ugly, Impulsive. Bonds: Job, Adventurer, Family. Occupation: Architect

Voice: Farmer accent

Attributes [hide]

Diggory Cromwell, Male Human Bard 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)13 (+1) 11 (+0)17 (+3)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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