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NPC Generator

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Advanced [show]


Solomon Conway, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He dresses well, typically a more casual-formal manner. He is an epitome of beauty. He has a chestnut handlebar mustache and slicked back chestnut hair. His violet eyes have a joyful gleam in them most of the time.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He receives visions of the future at random moments

History: Solomon lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He's since become an addict/alcoholic.

Motivation: Marry his brother to traveling adventurers; and to reunite with his absent mother

Ideals: Gifted. Flaws: Shy, Addict. Bonds: Attractive, Family. Occupation: Apothecary

Voice: Sore throat, cough

Attributes [hide]

Solomon Conway, Male Human Paladin 10
Medium (5'0") Human, Neutral Good (CR 10)
Armor Class 11
Hit Points 87 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)14 (+2) 11 (+0)13 (+1)
Skills Perception +4, Religion +6
Senses Passive Perception 16
Languages Common, Giant, Orc
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 600 gp. Deep blue spinel (500 gp). Sardonyx (60 gp). Banded agate (9 gp). Citrine (60 gp). Black opal (900 gp). Fire opal (900 gp). Carnelian (60 gp). 1 Minor magic item.


Social Check DCs


Trey Adley, Male Human [Permalink]

Personal [hide]

Description: He sports tan clothing, slightly heavier than average wear. He is physically well-built. He has a auburn handlebar mustache and slicked back auburn hair. His eyes are a pleasant brown.

Personality: A skeptical and narcissistic man, Trey's first love is himself. His second love is also himself. He always tries to repair and not replace. It was this mentality that drove him into the Sage business.

History: Trey was born in the south. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He has gone from town to town working and never settling down anywhere, but has fallen for a local Painter. He hasn't told them the truth, but wants to settle down with them.

Motivation: He is terrified, and will act out of fear; and he wants to get laid

Ideals: Impeccable, Persistence. Flaws: Fearful. Bonds: Has a crush. Occupation: Sage

Voice: Indian accent

Attributes [hide]

Trey Adley, Male Human Barbarian 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)11 (+0) 7 (-2)14 (+2)
Skills History +2, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 50 pp. 1 Masterwork Common Melee.


Social Check DCs


Aldous Moreno, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a worn and beaten armor. He is tall, broad shouldered and powerfully built. His auburn hair is singed and shortened. He wears an eyepatch.

Personality: He is irascible and easily irritated. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born the only child of a wealthy merchant. Through the years after Aldous was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Aldous's mother didn't care for him much, and the feeling was mutual. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To prove his worth to the world.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Immigrant. Occupation: Sage

Voice: Speaks with a cold

Attributes [hide]

Aldous Moreno, Male Human Barbarian 7
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 66 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 14 (+2)15 (+2) 9 (-1)15 (+2)
Skills Nature +5, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Draconic, Giant
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +1

Possessions: 200 gp. Emerald (1400 gp).


Social Check DCs


Hugh Blankley, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His tied-back hair is chestnut. His fair skin shows little sign of his aristocratic breeding.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Hugh lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To reunite with his absent mother.

Ideals: Entrepeneur, Philantrophist. Bonds: Attractive, Family. Occupation: Ruler

Voice: Speaks with a cold

Attributes [hide]

Hugh Blankley, Male Human Commoner 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)14 (+2) 11 (+0)11 (+0)
Skills Perception +3, Stealth +6
Senses Passive Perception 16
Languages Common, Sylvan, Auran
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Gerard Deighton, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with green lining and desert motifs, and he perpetually has his shortspear ready. He has wavy brown hair. His violet eyes peer out from beneath his wide-brimmed green hat.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Gerard was born in the west. At a young age he loved to build and create. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his sister's freedom.

Motivation: To reunite with his absent father; and marry his sister to traveling adventurers

Ideals: Fighting, Persistence. Flaws: Disease. Bonds: Religious, Family. Occupation: Mason

Voice: Speaks through clenched teeth

Attributes [hide]

Gerard Deighton, Male Human Aristocrat 7
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)14 (+2) 18 (+4)9 (-1)
Skills Acrobatics +5, Medicine +7
Senses Passive Perception 14
Languages Common, Halfling, Ignan
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +7

Possessions: Just what you see.


Social Check DCs

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