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NPC Generator

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Advanced [show]


Gerald Whitby, Male Human [Permalink]

Personal [hide]

Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle, and sports empty pouches on his belt. He wears a broad hat to hide his balding. He has gleaming, smiling hazel eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Gerald took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has never given up on his music dream.

Motivation: An old rival family wants him found; and doesn't want to be a ruler and was forced into it by his family

Ideals: Passionate, Artistic, Gifted. Bonds: Family. Occupation: Ruler

Voice: Sore throat, cough

Attributes [hide]

Gerald Whitby, Male Human Barbarian 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 33 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)13 (+1) 14 (+2)13 (+1)
Skills Acrobatics +3, Insight +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4

Possessions: 18000 sp.


Social Check DCs


Trym Brixton, Male Human [Permalink]

Personal [hide]

Description: 6'5" and muscular, this western man dresses in collared shirts and wears a proper scarf over his head. He has a long golden beard with little hanging trinkets. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was raised in a white middle class family as the only child. After coming to the age of reason, Trym took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying brother.

Motivation: He seems to be bored by most things.

Ideals: Athletic, Gifted, Fighting. Flaws: Mundane. Bonds: Guardian. Occupation: Stylist

Voice: Soft and mumbly

Attributes [hide]

Trym Brixton, Male Human Expert 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)5 (-3) 11 (+0)14 (+2)
Skills Investigation +0, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Gerard Soames, Male Human [Permalink]

Personal [hide]

Description: Standing 5'8", this man wears tattered old clothes. His black hair is smooth and relatively long. His ears are large.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Gerard was born the youngest of three triplets. His first spouse was a Fletcher, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortbow.

Motivation: Meet up once more with his childhood friend; and an old rival family wants him found

Ideals: Philantrophist. Flaws: Ugly. Bonds: Family, Adventurer. Occupation: Unemployed

Voice: Laughs frequently while speaking

Attributes [hide]

Gerard Soames, Male Human Aristocrat 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)14 (+2) 11 (+0)14 (+2)
Skills Animal Handling +2, Religion +4
Senses Passive Perception 10
Languages Common, Orc, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Rhodochrosite (4 gp). Rhodochrosite (4 gp). 1 Masterwork studded leather. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Manfred Hale, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a perfectly clean shirt and pair of pants. His blonde hair is braided into rings. His otherwise smooth face is marked with small tiny scars.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is obsessed with his god.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He was taken as a slave by a traveling circus and forced to perform He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: Someone believes him a fraud; and a deep hatred of gnolls

Ideals: Fighting. Bonds: Attractive, Immigrant, Religious, Enemies, Slave. Occupation: Performer

Voice: Hard of hearing, loud

Attributes [hide]

Manfred Hale, Male Human Barbarian 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 60 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 14 (+2)14 (+2) 9 (-1)12 (+1)
Skills Perception +2, Performance +4
Senses Passive Perception 14
Languages Common, Infernal, Goblin
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4

Possessions: 600 gp.


Social Check DCs


Reynard Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear black clothing when he does not wear armor. His brown hair is knotted and matted. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is harsh and unforgiving.

History: When he was but 7 years old his parents immigrated from the west. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Reynard took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Nature, Adventurer. Occupation: Beggar

Voice: Low rumbling, strings words together

Attributes [hide]

Reynard Eastaughffe, Male Human Barbarian 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 26 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 5 (-3)7 (-2) 13 (+1)12 (+1)
Skills Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 80 pp.


Social Check DCs

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