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NPC Generator

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Advanced [show]


Dean Axton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He sports yellow clothing, slightly heavier than average wear. He keeps his red hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He comes from a rich northern family. He was taken from his home at a very young age. He has worked as a Hunter like his mother before him.

Motivation: Sabotage a competitor; and he is greedy

Flaws: Ugly, Antagonistic. Bonds: Job, Rich, Slave. Occupation: Hunter

Voice: Speaks through clenched teeth

Attributes [hide]

Dean Axton, Male Human Paladin 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)13 (+1) 12 (+1)9 (-1)
Skills Animal Handling +3, Investigation +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 13000 cp. Rock crystal (20 gp). Alexandrite (200 gp).


Social Check DCs


Shane Easton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses in collared shirts and wears a proper scarf over his head. His red hair is still thick. He is baby faced.

Personality: He is overprotective of those who hire his services. He is obsessed with a lost civilization.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Bonds: Guardian, Adventurer, Slave, Mentor. Occupation: Sculptor

Voice: Spits words with contempt

Attributes [hide]

Shane Easton, Male Human Cleric 10
Medium (5'2") Human, Chaotic Good (CR 10)
Armor Class 11
Hit Points 61 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)18 (+4) 15 (+2)8 (-1)
Skills Persuasion +3, Religion +8
Senses Passive Perception 12
Languages Common, Druidic, Orc, Abyssal, Undercommon
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14644332

Possessions: 600 gp.


Social Check DCs


Theobald Lindsey, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he tends to wear a brown poncho over his likewise colored trousers and shirt. His golden hair is cut short. His face is scarred and worn.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Theobald is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: A powerful necromancer made him what he is. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has since lost track of the people in his past.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Justice. Flaws: Ugly, Racist. Bonds: Family, Mentor. Occupation: Tailor

Voice: Excited and jittery

Attributes [hide]

Theobald Lindsey, Male Human Bard 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 27 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)9 (-1) 10 (+0)13 (+1)
Skills Arcana +2, Athletics +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Nash, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair, while still mostly silver, has prominent grey streaks. He tend to wears goggles to shield his eyes.

Personality: Manfred is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He is the product a well kept family trust fund and as such has never really known need. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To be a Ploughman again; and a need for knowledge about a nearby landmark

Ideals: Extrovert, Joker. Flaws: Ugly. Bonds: Rich, Adventurer, Job. Occupation: Junk Dealer

Voice: Speaks with a cold

Attributes [hide]

Manfred Nash, Male Human Cleric 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)14 (+2) 14 (+2)9 (-1)
Skills Arcana +4, Medicine +4
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 500 gp. Silver pearl (160 gp).


Social Check DCs


Gomory Myerscough, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a weathered and beat up set of banded mail beneath an oversized black coat. He has moderate length silver hair. He wears an eyepatch.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a bit of a xeno-phobe, disliking non-Humans.

History: Gomory lived on a farm with his father, near the main road leading to a nearby town. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Find a way to reverse the transformation of his sister; and human compassion

Ideals: Joker. Flaws: Ugly, Racist. Bonds: Family. Occupation: Jeweler

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gomory Myerscough, Male Human Druid 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 17 (+3)6 (-2) 13 (+1)13 (+1)
Skills Religion +0, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 400 gp.


Social Check DCs

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