Diggory Yeardley, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is physically well-built. He has done his best to style his silver hair to look like a famous performer. He wears large thick round spectacles.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a font of random trivia from the lore and stories he has discovered
History: Gifted from a young age, Diggory studied abroad. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the east; and to share knowledge with the world
Ideals: Logical, Gifted, Entrepeneur. Flaws: Insomniac. Bonds: Attractive. Occupation: Butcher
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 46 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 16 (+3) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +6
Possessions: 800 gp.
Randal Halsey, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is well dressed, but even with his fine clothing he looks run-down. He wears a Stetson hat to hide his balding. His green eyes have a joyful gleam in them most of the time.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He comes from a rich northern family. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has dedicated himself to building a better village for his children.
Motivation: He is compelled to act according to his religious beliefs; and he has passion for adventuring and risk
Ideals: Joker. Flaws: Antagonistic. Bonds: Adventurer, Rich, Religious. Occupation: Baker
Voice: Scottish accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Terran, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Shane Richie, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He likes to wear blue tank tops with brown pants. His brown hair is braided into rings. His eyes are a pleasant amber.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not trust anyone and sleeps with one eye open.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Through the years after Shane was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Shane's father didn't care for him much, and the feeling was mutual. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and his religion dominates his actions
Ideals: Athletic, Fighting. Flaws: Insomniac, Antagonistic. Bonds: Religious. Occupation: Laborer
Voice: Pirate accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 12 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 4 (-3) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
Possessions: 800 gp.
Chad Cotton, Male Human [Permalink]
Personal [hide]
Description: This man wears light armors faded through time and improper care. He has a penchant for wearing a ring with an oversized opal on his left hand. His hair, while still mostly auburn, has prominent grey streaks. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Ideals: Persistence, Optimist. Flaws: Ugly. Bonds: Rich. Occupation: Locksmith
Voice: Rolls R's
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 |
Possessions: 11000 sp. Jet (120 gp). Jasper (50 gp). Chrysoprase (50 gp). Banded agate (13 gp).
Aldous Clare, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he has a large yellow mantle and cape that has been intricately interwoven into his red robe. He wears his hair in dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Aldous was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk.
Ideals: Opinionated. Flaws: Ugly, Secretive. Bonds: Poor, Adventurer. Occupation: Shoemaker
Voice: American accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 18 (+4) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Abyssal, Ignan, Gnoll, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 400 gp.
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