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NPC Generator

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Advanced [show]


Bertram Royal, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses in collared shirts and wears a proper scarf over his head. His hair, while still mostly golden, has prominent grey streaks. His brown eyes have a joyful gleam in them most of the time.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is skeptical of what others tell him and is slow to trust.

History: Bertram was born in the north. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Guard job now, and dutifully fulfills any obligations he has.

Motivation: Wants a kiss; and he's attracted to the pc

Ideals: Passionate, Persistence. Flaws: Shy. Bonds: Job, Has a crush. Occupation: Guard

Voice: Puts emphasis on the wrong words

Attributes [hide]

Bertram Royal, Male Human Barbarian 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 32 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)16 (+3) 9 (-1)10 (+0)
Skills Arcana +5, Persuasion +2
Senses Passive Perception 9
Languages Common, Abyssal, Celestial, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 80 pp. Onyx (30 gp). 1 Minor magic item.


Social Check DCs


Roger Cornish, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and typically wears a sleeveless long coat of deep grey leather and dull green iron scale mail. His silver hair is still thick. His face is scarred and worn.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He plays an instrument quite well.

History: His parents moved while he was still in utero so he is the first generation to be born here. After coming to the age of reason, Roger took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying sister.

Motivation: To protect his home; and wants his loneliness to end

Ideals: Artistic, Gifted. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Masseuse

Voice: Laughs frequently while speaking

Attributes [hide]

Roger Cornish, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 8 (-1)13 (+1) 6 (-2)14 (+2)
Skills Animal Handling +0, Investigation +3
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 20 pp.


Social Check DCs


Gunter Dayton, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His hair is short and golden. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Gunter hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the north, but his parents moved at a very young age to the south. His martial abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally; and nothing but the best is good enough for him

Ideals: Artistic, Gifted. Flaws: Insane. Bonds: Immigrant. Occupation: Gardener

Voice: Relaxed voice

Attributes [hide]

Gunter Dayton, Male Human Monk 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)14 (+2) 11 (+0)13 (+1)
Skills Intimidation +3, Survival +2
Senses Passive Perception 10
Languages Common, Goblin, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 18000 cp. Hematite (14 gp).


Social Check DCs


Hunter Tenley, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He typically wears a sleeveless long coat of deep black leather and dull white iron scale mail. His whole body is exceptionally muscular. He has styled his silver hair well, parting it to the left. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is able to make almost anything out of random pieces of junk.

History: He was born blind and as such lacked many opportunities for work. He was an apprentice working in his father's forge. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Immigrant, Job. Occupation: Cartwright

Voice: Speaks with squeezed throat

Attributes [hide]

Hunter Tenley, Male Human Wizard 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 19 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)7 (-2) 13 (+1)14 (+2)
Skills Investigation +0, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 3100 sp.


Social Check DCs


Roland Kimberley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears just a grey suit. His hair is cut close to his head. His eyes are hazel.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father took him hunting and taught him how to get in the mind of other creatures. He now mingles about in high society.

Motivation: Wants to work out more often.

Ideals: Athletic, Justice. Flaws: Disease. Bonds: Rich, Nature. Occupation: Fortune-teller

Voice: pre-pubescent

Attributes [hide]

Roland Kimberley, Male Human Paladin 7
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 45 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)10 (+0) 10 (+0)10 (+0)
Skills History +3, Stealth +6
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1000 gp. Freshwater pearl (5 gp). Pink pearl (120 gp). Violet garnet (500 gp).


Social Check DCs

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