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NPC Generator

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Advanced [show]


Geoffrey Dalton, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Navigator. He is physically well-built. His head has been shaved. He has a dull look in his green eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He got into the Navigator business at a young age. His mother had invested heavily in several trade routes and wanted him to inherit them. He's also a talented Doctor, but doesn't like to broadcast it.

Motivation: His religion dominates his actions; and he'd like to take his coworkers down a peg

Flaws: Ugly, Disease, Impulsive. Bonds: Job, Rich, Religious. Occupation: Navigator

Voice: Hard of hearing, loud

Attributes [hide]

Geoffrey Dalton, Male Human Warrior 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)11 (+0) 12 (+1)8 (-1)
Skills Sleight of Hand +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Theobald Skelton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears brown painted combat armor at almost all times. His golden hair is heavily combed to the right. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He dislikes all the random violence that takes place in the east. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born in the east, but his parents moved at a very young age to the south. He worked as a nervous Unemployed and found it very stressful. He left for the east, certain he would find work there.

Motivation: To prove his worth to the world; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Pacifist. Flaws: Ugly, Impulsive. Bonds: Immigrant. Occupation: Unemployed

Voice: Loud with bravado

Attributes [hide]

Theobald Skelton, Male Human Paladin 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)9 (-1) 8 (-1)10 (+0)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 900 sp.


Social Check DCs


Adam Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, blue, dusty cloak. He is portly but not overly obese. His silver hair is styled in orderly dreadlocks. His fierce violet eyes like to dwell on things.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born in a small island village. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Adam never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Wants to raise his children well; and to unite with his sister

Flaws: Fearful. Bonds: Nature, Military, In love, Family. Occupation: Butcher

Voice: Dutch accent

Attributes [hide]

Adam Livingstone, Male Human Cleric 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)14 (+2) 11 (+0)13 (+1)
Skills Acrobatics +3, Deception +3
Senses Passive Perception 10
Languages Common, Auran, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 300 gp. Old masterpiece painting (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp).


Social Check DCs


Don Stanford, Male Human [Permalink]

Personal [hide]

Description: This man wears a black vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his black boots flare out at the collars, and sports empty pouches on his belt. His brown hair is smooth and relatively long. His brown eyes are passionate and lively.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Cartwright for the past few years.

Motivation: Expand his business; and he feels kind of lost in life

Ideals: Joker. Flaws: Depressed. Bonds: Enemies, Religious, Job. Occupation: Cartwright

Voice: Uses sign language

Attributes [hide]

Don Stanford, Male Human Bard 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)6 (-2) 13 (+1)9 (-1)
Skills Deception +2, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Sapphire pendant on gold chain (1500 gp).


Social Check DCs


Anthony Vance, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'8" and is dressed in a clean red cloak covering his clean studded leather. He wears a colorful flower in his white hair. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is very quiet and rarely speaks above a whisper. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Anthony hails from a village terrorized by orcs. His father was a mechanic, and taught him how to fix just about anything. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero.

Ideals: Persistence. Flaws: Shy. Bonds: Attractive, Adventurer, Enemies. Occupation: Detective

Voice: Pronounces difficult words wrong

Attributes [hide]

Anthony Vance, Male Human Wizard 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 4 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 6 (-2)7 (-2) 11 (+0)14 (+2)
Skills Acrobatics +3, Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp. White pearl (100 gp). Freshwater pearl (10 gp). Freshwater pearl (10 gp). 1 Minor magic item.


Social Check DCs

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