Simon Presley, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a blue cloak and cross-gartered tan stockings. His whole body is exceptionally muscular. He has dyed his greying black hair a little too much giving a sharp black color. His ears are large.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is skeptical of what others tell him and is slow to trust.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A few years later when the south was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is currently in port desperately looking for someone to get him out; and he is currently in port desperately looking for someone to get him out
Ideals: Disciplined. Flaws: Ugly, Shy. Bonds: Immigrant, Slave. Occupation: Brewer
Voice: Russian accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 8 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 6 (-2) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 50 pp.
Wymar Kirby, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely black suit with grey socks and a vest with buckled shoes, and he perpetually has his club ready. He wears a wide-brimmed hat to cover his moderate length auburn hair. His eyes are a pleasant amber.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is obsessed with a lost civilization.
History: Born to a Slave Trader, his father struggled to pay the bills. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his old friends; and he is not mentally stable, and does not behave rationally
Ideals: Fighting, Optimist. Flaws: Insane. Bonds: Adventurer, Poor. Occupation: Tanner
Voice: Smoker's lung
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 29 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 600 gp. Deep blue spinel (900 gp). Obsidian (14 gp). Carnelian (40 gp). Moonstone (40 gp). 3 Tanglefoot bags. 1 Antitoxin. 2 Alchemist’s fire.
Anselm Wade, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears grey trousers with violet and black striped suspenders. He wears various colorful collared shirts. He has a small bristly mustache and wavy auburn hair. His green unseeing eyes seem to look past you.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is skeptical of what others tell him and is slow to trust.
History: His father raised him in a mountain cabin. A freak accident while working with his Gardener mother left him crippled. He now spends his time doing works of charity.
Motivation: To pay off his debts.
Ideals: Philantrophist. Flaws: Disease, Shy. Bonds: Nature. Occupation: Architect
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 13000 sp. Jeweled anklet (1000 gp). Large well-done wool tapestry (100 gp).
Thomas Mori, Male Human [Permalink]
Personal [hide]
Description: He wears a green tunic with violet highlights, and long grey pants that bunch up around his shoes. He has a slight overbite and is overall scrawny. He sports a flattop hair cut. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He will rave to anyone who will listen. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Sold as a small child to a wizard, Thomas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He became a Miller soon after.
Motivation: Wants to open a new tavern; and his name or reputation has been wronged in the past by drow, and he desires to right it
Flaws: Insane. Bonds: Job, Mentor, Family, Enemies. Occupation: Miller
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 10 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 8 (-1) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: Just what you see.
Ernest Everly, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears an entirely tan suit with brown socks and a vest with buckled shoes. His whole body is exceptionally muscular. He wears his blonde hair up. His eyes are violet and beady.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also hits on women, regardless of circumstances.
History: Born in the north to a Roofer, Ernest learned a great deal about his father's area of expertise. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He moves from town to town, unable to find a place to settle.
Motivation: Expand his business.
Ideals: Joker. Flaws: Ugly. Bonds: Immigrant, Has a crush, Job. Occupation: Roofer
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 39 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Dwarven, Giant
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: Brass mug with jade inlays (400 gp). A necklace of small pink pearls (1000 gp). Solid gold idol (500 gp).
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Their contribution stands as a beacon of hope for all adventurers!
