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NPC Generator

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Advanced [show]


Gerald Stanley, Male Human [Permalink]

Personal [hide]

Description: He wears a tan shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He has a moderate pudge and is not very fit. He wears his hair in dreadlocks. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He cannot resist a sob story and will often dote over anyone who has one.

History: Gerald hails from a village terrorized by dire rats. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He's since become an addict/alcoholic.

Motivation: Someone believes him a fraud.

Ideals: Philantrophist. Flaws: Addict, Antagonistic. Bonds: Enemies, Nature. Occupation: Sculptor

Voice: Dark and ominous

Attributes [hide]

Gerald Stanley, Male Human Expert 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 37 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)13 (+1) 9 (-1)15 (+2)
Skills Sleight of Hand +4, Survival +2
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 100 gp. 3 Holy water. 3 Smokesticks.


Social Check DCs


Everard Norton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'5" and is generally shirtless and showing off his tattooed chest. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. A true patriot, Everard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Everard was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Justice, Fighting, Athletic. Bonds: Military, Family. Occupation: Mercenary

Voice: Breathy voice

Attributes [hide]

Everard Norton, Male Human Druid 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 17 (+3)13 (+1) 14 (+2)12 (+1)
Skills Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 6000 sp. 1 Full Plate. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Dean Gresham, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many white ritualistic tattoos. He wears tattered old clothes. His red hair is cut jaggedly and amateurishly. He has green eyes and a blue hat with a white feather.

Personality: He is a Servant first and foremost. He believes firmly that knowledge should be universal. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gypsy cursed him at a young age, leading to his ugly appearance. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new servant responsibilities is difficult

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Slave, Adventurer. Occupation: Servant

Voice: Boston accent

Attributes [hide]

Dean Gresham, Male Human Paladin 7
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 57 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)16 (+3) 15 (+2)9 (-1)
Skills Investigation +6, Perception +5
Senses Passive Perception 15
Languages Common, Draconic, Giant, Gnome
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 500 gp. Zircon (80 gp). Moss agate (13 gp). Iolite (80 gp). Star ruby (1400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Darby, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. He is bald on top and has large golden tufts of hair around his ears. He has amber eyes.

Personality: Cocky and sure of himself, he believes he is the best Knight born in the past three hundred years. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born blind and as such lacked many opportunities for work. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Wants to open a new tavern; and he wants to meet his childhood hero

Flaws: Ugly, Disease. Bonds: Poor, Job, Adventurer. Occupation: Knight

Voice: Timid voice

Attributes [hide]

Heward Darby, Male Human Warlock 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)12 (+1) 17 (+3)11 (+0)
Skills Performance +2, Religion +3
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 600 gp. 1 Masterwork Common Melee.


Social Check DCs


Gerald Darby, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a faded coat and loose pants complete with broad hat. He has shaved his head bald. He has gleaming, smiling violet eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Gerald was born with his mother's beautiful face. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Gerald and his spouse have recently divorced.

Motivation: Further expansion of business; and to be a miner again

Flaws: Antagonistic. Bonds: Rich, Attractive, Religious, Job. Occupation: Sailor

Voice: Loud with bravado

Attributes [hide]

Gerald Darby, Male Human Cleric 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)7 (-2) 9 (-1)9 (-1)
Skills Acrobatics +2, Deception +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 22000 cp. 1 Minor magic item.


Social Check DCs

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