Trey Walpole, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears violet leather gloves, a violet jacket, and tight pants. He has red hair. He has a dull look in his green eyes.
Personality: Trey is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born in the south. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trey fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Athletic, Extrovert, Fighting. Bonds: Nature, Immigrant. Occupation: Knight
Voice: Booming voice
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 60 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 11 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 16
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 40 pp. Bloodstone (30 gp).
Rolf Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a cross on it. He has a small bristly mustache and wavy red hair. His gray eyes dart from person to person to random spaces in the air.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He would rather hide behind his crafts than deal with other people.
History: He was born several months after his father was called into army service. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Retire the richest man in the north; and he wants nothing more than to rejoin the army
Ideals: Artistic. Flaws: Ugly, Antagonistic, Shy. Bonds: Military. Occupation: Animal Trainer
Voice: Farmer accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 9)
Armor Class 13
Hit Points 66 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 17 (+3) | 14 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 1100 gp. Aquamarine (400 gp). Chrysoprase (50 gp). Blue quartz (10 gp). Sard (50 gp). Chrysoberyl (160 gp). Jasper (50 gp). 1 Minor magic item. 1 Minor magic item.
Randal Cooper, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears a custom-built plate barding that's adorned with tan lining and desert motifs. He has golden hair. His brown eyes lackadaisically let the world flow into them.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content; and to end his boredom
Ideals: Extrovert. Flaws: Mundane, Fearful. Bonds: Attractive. Occupation: Seamstress
Voice: Sounds elderly
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 73 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 18 (+4) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Abyssal, Druidic
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 160 pp. Rock crystal (80 gp). Chrysoprase (80 gp). Tiger eye turquoise (16 gp). Black pearl (400 gp). Golden yellow topaz (400 gp). Bloodstone (80 gp). Red garnet (60 gp).
Lance Hackney, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a lot of dark rich colors, with gold accents. He is tall, broad shouldered and powerfully built. His auburn hair is lengthy and is close to two feet long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is witty, but his monotone delivery comes off as unnerving His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Gifted from a young age, Lance studied abroad. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was granted divine powers by his dying brother.
Motivation: To get a good night's sleep; and he wants nothing more than to rejoin the army
Ideals: Joker, Gifted. Flaws: Insomniac. Bonds: Attractive, Military. Occupation: Banker
Voice: Speaks with a cold
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 300 gp. 4 Alchemist’s fire.
Cory Hailey, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft tan waves gently in the breeze, and he perpetually has his monstrous two handed axe ready. His brown hair is still thick. His thin eyebrows rest above his beady brown eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is lazy, self-centered, vain, and jealous.
History: He got into the Mercenary business at a young age. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: Expand his business; and he is greedy
Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Rich, Job. Occupation: Mercenary
Voice: Draws out vowels
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 20 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 | 3 |
Possessions: 700 gp. Azurite (9 gp). Red spinel (110 gp). 1 Minor magic item.
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