Manfred Brent, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears an entirely grey suit with brown socks and a vest with buckled shoes. His long auburn hair reaches down to his waist. His eyes, though not visible through his cowl, are hazel.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has all his life been fascinated with music.
History: Manfred hails from a village terrorized by gnolls. When money was particularly tight he was walking through alleys when he overheard a Stableman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has never given up on his music dream.
Motivation: A deep hatred of gnolls.
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Enemies, Poor. Occupation: Stableman
Voice: Relaxed voice
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 11 (+0) | 15 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Ignan, Goblin
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 300 gp.
Dustin Harley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He very much looks the part of a Map Maker. He keeps his long black hair kept up in a rat tail. His skin is flawless and his green eyes scan people very quickly.
Personality: He acts crazy and hedonistic. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Dustin is combative with any and all who dare try his patience in the slightest.
History: Dustin was born with his father's beautiful face. Like his father and his brother before him, after school he went straight into learning to become a Map Maker. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with his old friends; and wants to open a new tavern
Ideals: Justice. Flaws: Hedonist. Bonds: Job, Attractive, Adventurer. Occupation: Map Maker
Voice: Strong lisp
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 12 (+1) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 1 Minor magic item.
Lance Hastings, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is well dressed, but even with his fine clothing he looks run-down. His auburn hair has been sun bleached extensively. His eyes, though not visible through his cowl, are blue.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: Sold as a small child to a slaver, Lance was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Spy, but he was a colossal failure. By chance he met his brother recently and the two have been together since.
Motivation: Doesn't want to be a Assassin and was forced into it by his family; and to unite with his brother
Ideals: Optimist. Flaws: Ugly. Bonds: Family, Mentor, Job. Occupation: Assassin
Voice: German accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 14000 sp. 1 Minor magic item.
Gomory Branson, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He is dressed in a clean blue cloak covering his clean studded leather. He has a hunchback. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He tend to wears goggles to shield his eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is obsessed with his god.
History: He was born blind and as such lacked many opportunities for work. His father was a mechanic, and taught him how to fix just about anything. He tends to his Unemployed job now, and dutifully fulfills any obligations he has.
Motivation: His religion dominates his actions; and to be a sellsword again
Ideals: Persistence. Flaws: Ugly, Disease. Bonds: Job, Religious. Occupation: Unemployed
Voice: Dark and ominous
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 11 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 7 (-2) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Infernal, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Hourglass. 1 Climber’s kit. 1 Silver holy symbol. 1 Climber’s kit.
Nicholas Chatham, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. With a patchy brown beard and wild brown hair. He wears round tiny glasses practically rammed into his face.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sailor arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Money/treasure; and he is content
Ideals: Gifted, Philantrophist. Flaws: Mundane. Bonds: Rich. Occupation: Sailor
Voice: Posh accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 40 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: 300 gp. Eye agate (9 gp). Hematite (9 gp). Violet garnet (200 gp). Moss agate (9 gp).
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