Geoffrey Bentley, Male Human [Permalink]
Personal [hide]
Description: He wears a white small hat and white clothes. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a butterfly on it. He has shaved his head bald. His face is scarred and worn.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Geoffrey was raised in a hard working conservative environment. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He's also a talented Stylist, but doesn't like to broadcast it.
Motivation: He is wracked by social anxiety; and sabotage a competitor
Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Job, Family. Occupation: Performer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 39 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 16 (+3) | 13 (+1) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 600 gp.
Shane Brownrigg, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many green ritualistic tattoos. He wears dark leathers with embroidery. His brown hair is cut jaggedly and amateurishly. He has several tiny ruby earrings on each ear.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He invites people to come help in his community garden.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by drow. Shane was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: Someone believes him a fraud; and money/treasure
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Religious, Enemies. Occupation: Glassblower
Voice: Irish accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 12 (+1) | 11 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Randal Walpole, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and likes to wear black tank tops with red pants. His hair is auburn and curly. His eyes are violet and he is always smoking a pipe.
Personality: He has always had a great fascination with Human culture. He is lazy and tries to find solutions quickly.
History: He comes from a rich southern family. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: Human compassion; and a strong sense of loyalty to human people
Flaws: Ugly, Racist, Lazy. Bonds: Rich, Immigrant. Occupation: Bellfounder
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Aquan, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp.
Guy Beckwith, Male Human [Permalink]
Personal [hide]
Description: He wears a black vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his black boots flare out at the collars. His skin is fair and his fingers are delicate and long. His hair is cut close to his head. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Around other people he will do his best to conceal his emotions and appear jolly.
History: He comes from a rich southern family. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To reunite with his absent father; and to unite with his brother
Ideals: Optimist, Gifted. Flaws: Shy. Bonds: Rich, Family. Occupation: Beggar
Voice: Spanish accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 15 (+2) | 14 (+2) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Terran, Goblin
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 100 gp. Brown-green garnet (80 gp).
Lewis Rutherford, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants, and carries axes. His hair, while still mostly white, has prominent grey streaks. His eyes are gray and catlike.
Personality: He is calm most of the time but flees social interaction. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born to a pair of big game hunters, but was frequently ill as a child. While studying, he fell in love. They married and had a son. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Fighting. Flaws: Shy, Disease. Bonds: Attractive, Adventurer, In love. Occupation: Layabout
Voice: High pitched, excited
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Undercommon, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 60 pp. 1 Chain shirt. 1 Half-Plate. 1 Darkwood Shield.
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Their contribution stands as a beacon of hope for all adventurers!


