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NPC Generator

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Advanced [show]


Miles Gentry, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears an entirely brown suit with blue socks and a vest with buckled shoes. His whole body is exceptionally muscular. With a patchy chestnut beard and wild chestnut hair. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised in a island tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the west.

Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Immigrant, Attractive, Nature. Occupation: Cook

Voice: Dark and ominous

Attributes [hide]

Miles Gentry, Male Human Monk 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)13 (+1) 9 (-1)17 (+3)
Skills Arcana +3, Medicine +1
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Red spinel (130 gp). Moss agate (9 gp). Blue quartz (9 gp).


Social Check DCs


Guy Spaulding, Male Human [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, he is an attractive figure. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has wavy blonde hair. His hazel eyes peer out from beneath his Stetson brown hat.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother was a mechanic, and taught him how to fix just about anything. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is terrified, and will act out of fear; and obtaining odd cultural human artifacts is his passion

Ideals: Optimist, Gifted, Persistence. Flaws: Fearful. Bonds: Attractive, Adventurer. Occupation: Stableman

Voice: Boston accent

Attributes [hide]

Guy Spaulding, Male Human Sorcerer 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)17 (+3) 4 (-3)10 (+0)
Skills Athletics +5, Intimidation +2
Senses Passive Perception 7
Languages Common, Goblin, Auran, Terran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365000000

Possessions: 3000 sp.


Social Check DCs


Norman Snape, Male Human [Permalink]

Personal [hide]

Description: 6'5" and lanky with angular features, he is an attractive figure. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his auburn hair up in a very large beehive style do. He has gleaming, smiling violet eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. When he's not drinking or sleeping the drinks off, he's doing music.

History: Born in the north to a Barrister, Norman learned a great deal about his father's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. He has set out to sabotage the competition.

Motivation: To be a Junk Dealer again.

Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Job, Enemies. Occupation: Barrister

Voice: Spanish accent

Attributes [hide]

Norman Snape, Male Human Paladin 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 18 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)4 (-3) 13 (+1)10 (+0)
Skills Acrobatics +4, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 20000 cp. Jet (110 gp). Golden yellow topaz (600 gp). Lapis lazuli (10 gp). Aquamarine (600 gp).


Social Check DCs


Charles Nash, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears an entirely black suit with red socks and a vest with buckled shoes, marred by sweets. His black hair and beard is wavy and long. He has several tiny topaz earrings on each ear.

Personality: He is a Fletcher first and foremost. He believes firmly that knowledge should be universal. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. He's also a talented Shipwright, but doesn't like to broadcast it.

Motivation: To be a Shipwright again; and he is greedy

Flaws: Ugly. Bonds: Rich, Job, Has a crush, Religious. Occupation: Fletcher

Voice: Squeaky

Attributes [hide]

Charles Nash, Male Human Adept 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 13 (+1)11 (+0) 11 (+0)13 (+1)
Skills Persuasion +3, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 100 gp.


Social Check DCs


Gunter Livingstone, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a dagger, but if one is not available he will default to his longbow. His hair is black and curly. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He also is a firm believer in the manly ideal.

History: He was born to loving parents in a slum to the south. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He now travels the world, in search of power and loot.

Motivation: Nothing but the best is good enough for him; and he has passion for adventuring and risk

Ideals: Impeccable. Flaws: Impulsive. Bonds: Poor, Adventurer. Occupation: Apothecary

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gunter Livingstone, Male Human Barbarian 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)11 (+0) 13 (+1)13 (+1)
Skills Acrobatics +2, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 3100 sp.


Social Check DCs

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