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NPC Generator

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Advanced [show]


Gunter Sydney, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is dressed in a clean green cloak covering his clean studded leather. He wears a feathered hat to cover his moderate length chestnut hair. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is obsessed with his god.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He now mingles about in high society.

Motivation: Money/treasure; and his religion dominates his actions

Ideals: Philantrophist. Flaws: Ugly. Bonds: Religious, Debt, Rich. Occupation: Barrister

Voice: Smooth and feminine

Attributes [hide]

Gunter Sydney, Male Human Druid 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)8 (-1) 5 (-3)13 (+1)
Skills Acrobatics +5, Survival -1
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


John Dalton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red hair is heavily combed to the right. His fair skin shows little sign of his aristocratic breeding.

Personality: He has a massive crush on the younger sibling of the Beggar who has hired him part-time. Around other people he will do his best to conceal his emotions and appear jolly.

History: The child of a Navigator, who enjoyed hunting, John was taken on many hunting expeditions. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's in love.

Flaws: Shy. Bonds: Adventurer, Attractive, Has a crush, Nature. Occupation: Beggar

Voice: Scratchy, weak

Attributes [hide]

John Dalton, Male Human Cleric 9
Medium (6'1") Human, Chaotic Good (CR 9)
Armor Class 13
Hit Points 71 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)10 (+0) 12 (+1)12 (+1)
Skills Investigation +3, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12644

Possessions: 800 gp. Malachite (12 gp). Malachite (12 gp). Jade (80 gp). Fiery yellow corundum (1100 gp).


Social Check DCs


Rolf Hayden, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He sports brown clothing, slightly heavier than average wear. His hair is black and curly. He has hazel eyes and a brown hat with a violet feather.

Personality: He is irascible and easily irritated. He misses his home and complains about the freezing weather, even in summer.

History: When he was but 7 years old his parents immigrated from the north. Rolf was born on a far northern island where he grew up under the tutelage of his mother, an expert Butcher. He was granted martial powers by his dying brother.

Motivation: Doesn't want to be a Butcher and was forced into it by his family; and regain custody of his daughter

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Family. Occupation: Butcher

Voice: Mumbles to self between sentences

Attributes [hide]

Rolf Hayden, Male Human Expert 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)18 (+4) 13 (+1)6 (-2)
Skills Intimidation +0, Religion +6
Senses Passive Perception 11
Languages Common, Terran, Abyssal, Infernal, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 12000 cp. Smoky quartz (50 gp). Carnelian (50 gp). Rich purple corundum (400 gp). Coral (140 gp). 1 Darkwood Buckler. 1 Breastplate. 1 Buckler. 1 Breastplate.


Social Check DCs


Gilbert Mori, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a green and brown robe with the hood down. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has white hair. His eyes are blue and beady.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gilbert is combative with any and all who dare try his patience in the slightest.

History: Gilbert was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tanner. In the meantime he has taken over work as a Tanner and occasionally as a mercenary.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Justice. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Tanner

Voice: Low rumbling, strings words together

Attributes [hide]

Gilbert Mori, Male Human Expert 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)12 (+1) 9 (-1)12 (+1)
Skills Perception +1, Stealth +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 11000 cp. Rose (40 gp). White pearl (50 gp). Hematite (5 gp). Zircon (40 gp). 1 Half-Plate.


Social Check DCs


Tim Skelton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing a perfectly clean shirt and pair of pants. His long red hair is drawn into a two foot long braid. His violet eyes dart from person to person to random spaces in the air.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. As long as the job gets done he does not care how it got done.

History: He was born in the west, but his parents moved at a very young age to the north. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He moves from town to town, unable to find a place to settle.

Motivation: He is greedy; and to unite with his brother

Ideals: Optimist, Professionalism. Bonds: Attractive, Immigrant, Family, Rich. Occupation: Dyer

Voice: Sounds elderly

Attributes [hide]

Tim Skelton, Male Human Cleric 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)10 (+0) 15 (+2)14 (+2)
Skills History +2, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 200 gp. Fire opal (1100 gp). Iolite (80 gp). 1 Masterwork Common Melee.


Social Check DCs

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