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NPC Generator

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Advanced [show]


Gerald Allerton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple black robe with yellow stripes complete with hood. He is physically well-built. His white hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a hateful person. He taunts others and blames them for his problems. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: Born to a pair of adventurers, Gerald grew up listening to his father's many stories. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: Meet up once more with his childhood friend; and he's repulsed by the pc

Ideals: Artistic. Flaws: Insane, Antagonistic. Bonds: Family, Adventurer. Occupation: Brewer

Voice: Laughs frequently while speaking

Attributes [hide]

Gerald Allerton, Male Human Aristocrat 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)8 (-1) 15 (+2)16 (+3)
Skills Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Gilbert Langdon, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a well pressed and immaculate suit (or dress). His long silver hair is drawn into a two foot long braid. His gray eyes peer out from beneath his Stetson green hat.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He would rather hide behind his crafts than deal with other people.

History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has a rivalry with the Church that dominates his actions; and to clean up the streets

Ideals: Justice, Artistic. Flaws: Shy. Bonds: Religious, Mentor. Occupation: Spy

Voice: Italian accent

Attributes [hide]

Gilbert Langdon, Male Human Expert 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)8 (-1) 15 (+2)14 (+2)
Skills Medicine +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 40 pp.


Social Check DCs


Cory Graeme, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft white waves gently in the breeze. His black hair is smooth and relatively long. His face is covered beneath a completely black helmet.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Engraver. He then took over the family business and is one of the better Engraver for hire.

Motivation: Sabotage a competitor; and wants to open a new tavern

Flaws: Ugly, Depressed. Bonds: Rich, Job, Mentor. Occupation: Engraver

Voice: Spits words with contempt

Attributes [hide]

Cory Graeme, Male Human Fighter 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 12 (+1)14 (+2) 12 (+1)14 (+2)
Skills Acrobatics +4, History +4
Senses Passive Perception 11
Languages Common, Abyssal, Ignan
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 9000 sp. 1 Minor magic item.


Social Check DCs


Alex Heiser, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'2". He wears a tight fitting white shirt and pants. His tied-back hair is white. His gray eyes lackadaisically let the world flow into them.

Personality: He is business-like. He takes instructions and follows them to the letter. When he's not drinking or sleeping the drinks off, he's doing singing.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Brilliant and gifted he never wanted to apply himself. He has been saving his money to try and buy his brother's freedom.

Motivation: He is not mentally stable, and does not behave rationally; and find a way to reverse the transformation of his brother

Ideals: Professionalism, Artistic, Gifted. Flaws: Insane. Bonds: Family. Occupation: Miner

Voice: Forgets to breathe while speaking

Attributes [hide]

Alex Heiser, Male Human Wizard 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)5 (-3) 14 (+2)17 (+3) 12 (+1)15 (+2)
Skills Athletics +0, Sleight of Hand -1
Senses Passive Perception 11
Languages Common, Elven, Draconic, Abyssal
Attacks Melee +0 / 1d8-2, Ranged -1 / 1d8-3, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 2700 sp.


Social Check DCs


Lance Vance, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his hair in dreadlocks. His eyes are gray and he is always smoking a pipe.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Lance and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, In love. Occupation: Bookbinder

Voice: Timid voice

Attributes [hide]

Lance Vance, Male Human Paladin 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 7 (-2)12 (+1) 8 (-1)11 (+0)
Skills Investigation +4, Medicine +2
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp. Red-brown spinel (150 gp). Moonstone (40 gp). Malachite (15 gp). 1 Minor magic item.


Social Check DCs

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