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NPC Generator

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Advanced [show]


William Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His blonde hair is heavily combed to the right. His fair skin shows little sign of his aristocratic breeding.

Personality: His tongue was cut out and he uses sign language. He also hits on women, regardless of circumstances.

History: William was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has gone from town to town working and never settling down anywhere, but has fallen for a local Glassblower. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has a crush on the local Glassblower; and wants his loneliness to end

Flaws: Disease. Bonds: Attractive, Has a crush, Poor, Family. Occupation: Navigator

Voice: Australian accent

Attributes [hide]

William Wentworth, Male Human Commoner 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 39 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 18 (+4)15 (+2) 9 (-1)11 (+0)
Skills Perception +2, Stealth +3
Senses Passive Perception 13
Languages Common, Draconic, Elven
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 10000 cp.


Social Check DCs


Gunter Kitchur, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears many layers of old clothing at all times. His brown hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Gunter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and to clean up the streets

Ideals: Logical. Flaws: Ugly, Disease. Bonds: Poor, Guardian, Nature. Occupation: Carpenter

Voice: American accent

Attributes [hide]

Gunter Kitchur, Male Human Bard 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)13 (+1) 17 (+3)13 (+1)
Skills Medicine +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


William Copeland, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case. His hair is white and very short. He tend to wears goggles to shield his eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He misses his home and complains about the freezing weather, even in summer.

History: He got into the Layabout business at a young age. When William reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, William and his spouse have recently divorced.

Motivation: Further expansion of business.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Immigrant, Military. Occupation: Layabout

Voice: American accent

Attributes [hide]

William Copeland, Male Human Paladin 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 17 (+3)10 (+0) 14 (+2)12 (+1)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 17000 sp. Deep green spinel (60 gp). White opal (1100 gp). 1 Minor magic item.


Social Check DCs


Wymar Sherwood, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a colorful flower in his golden hair. His fierce gray eyes like to dwell on things.

Personality: He is very quiet and rarely speaks above a whisper. He is afraid of women and trembles around them

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Servant arts, while his mother instructed him in etiquette, music and courtly manner. Through the years after Wymar was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Wymar's father didn't care for him much, and the feeling was mutual. He now mingles about in high society.

Motivation: To reunite with his old friends; and he's looking for his big break

Flaws: Shy, Antagonistic. Bonds: Attractive, Rich, Adventurer. Occupation: Servant

Voice: Laughs frequently while speaking

Attributes [hide]

Wymar Sherwood, Male Human Commoner 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)15 (+2) 8 (-1)9 (-1)
Skills Animal Handling +1, Arcana +4
Senses Passive Perception 9
Languages Common, Elven, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Clerebold Nash, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears tattered old clothes. With bright auburn hair and a scraggly beard. He has hazel eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born into a rich family. He found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and he desires power and/or immortality

Ideals: Logical. Flaws: Ugly, Fearful. Bonds: Rich, Adventurer. Occupation: Navigator

Voice: Slow speaker

Attributes [hide]

Clerebold Nash, Male Human Wizard 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 12 (+1)9 (-1) 8 (-1)15 (+2)
Skills Insight +1, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Onyx (20 gp).


Social Check DCs

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