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Advanced [show]


Cory Kirby, Male Human [Permalink]

Personal [hide]

Description: This man dresses in green turtlenecks beneath a white coat with blue slacks. He is muscular with a powerful set of arms. He keeps his golden hair in a pixie cut. His hazel eyes are passionate and lively.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He never wears the same outfit twice, unless he absolutely has to.

History: He got into the Armorer business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and retire the richest man in the east

Ideals: Artistic, Entrepeneur. Flaws: Depressed. Bonds: Job, Mentor. Occupation: Armorer

Voice: Timid voice

Attributes [hide]

Cory Kirby, Male Human Druid 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 9 (-1)7 (-2) 8 (-1)15 (+2)
Skills Insight +1, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Manfred Hayes, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He is dressed in earthy colors with a black and brown handkerchief worn on his left side. He keeps his long brown hair kept up in a rat tail. He wears an eyepatch.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the north to a Bellfounder, Manfred learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Manfred took refuge in the large cave and found the beat up greatsword and armor he uses now. He has achieved small success as a Bellfounder.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Gifted, Impeccable. Flaws: Ugly, Terse. Bonds: Job, Nature. Occupation: Bellfounder

Voice: Old Prospector

Attributes [hide]

Manfred Hayes, Male Human Expert 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 36 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)14 (+2) 14 (+2)12 (+1)
Skills Deception +4, Perception +5
Senses Passive Perception 15
Languages Common, Draconic, Terran
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 100 pp. Rock crystal (40 gp).


Social Check DCs


Diggory Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a white and grey handkerchief worn on his left side. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: Diggory hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Diggory was raised in a hard working conservative environment. He moved from fad to fad and when he turned 15 he discovered painting. He hasn't been sleeping well lately.

Motivation: He loathes his own lifestyle; and to be a ploughman again

Ideals: Artistic. Flaws: Insomniac, Depressed. Bonds: Attractive, Job. Occupation: Sailor

Voice: Voice breaks

Attributes [hide]

Diggory Hallewell, Male Human Expert 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)13 (+1) 13 (+1)16 (+3)
Skills Arcana +3, Survival +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. 1 Half-Plate. 1 Masterwork Light wooden shield. 1 Half-Plate.


Social Check DCs


Solomon Gladstone, Male Human [Permalink]

Personal [hide]

Description: 5'1" and lanky with angular features, he is an attractive figure. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. With bright golden hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.

Personality: A skeptical and narcissistic man, Solomon's first love is himself. His second love is also himself. He does not trust anyone and sleeps with one eye open.

History: Gifted from a young age, Solomon studied abroad. After coming to the age of reason, Solomon took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To find somewhere to settle down; and retire the richest man in the south

Ideals: Impeccable, Gifted, Entrepeneur. Flaws: Insomniac, Mundane. Bonds: Attractive. Occupation: Farmer

Voice: Soft and mumbly

Attributes [hide]

Solomon Gladstone, Male Human Expert 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)15 (+2) 12 (+1)13 (+1)
Skills Animal Handling +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Druidic, Infernal
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 400 gp. Blue diamond (2000 gp). Lapis lazuli (13 gp). White opal (800 gp).


Social Check DCs


Thomas Abram, Male Human [Permalink]

Personal [hide]

Description: He wears a grey shirt with thin black vertical stripes and red pants. He is portly but not overly obese. His hair is black, silky, and of moderate length. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: Thomas is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is afraid of women and trembles around them

History: Thomas was raised in a hard working conservative environment. His homeland was ravaged by war and he spent much of his life rebuilding it. He tends to his Hunter job now, and dutifully fulfills any obligations he has.

Motivation: To be a Bounty Hunter again; and wants to open a new tavern

Ideals: Extrovert. Flaws: Shy, PTSD. Bonds: Attractive, Job. Occupation: Hunter

Voice: Soft and mumbly

Attributes [hide]

Thomas Abram, Male Human Warlock 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)14 (+2) 15 (+2)13 (+1)
Skills Deception +4
Senses Passive Perception 12
Languages Common, Abyssal, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 900 gp. Deep blue spinel (1000 gp). White pearl (160 gp). Red-brown spinel (160 gp).


Social Check DCs

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