Bertram Bradshaw, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He has a moderate pudge and is not very fit. His long white hair reaches down to his waist. His violet eyes have a joyful gleam in them most of the time.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is afraid of women and trembles around them
History: Bertram lived on a farm with his mother, near the main road leading to a nearby town. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). By chance he met his brother recently and the two have been together since.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Optimist. Flaws: Shy. Bonds: Family, Adventurer. Occupation: Performer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 45 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 12 (+1) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll, Dwarven, Undercommon
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 60 pp. 1 Minor magic item. 1 Minor magic item.
Miles Radcliffe, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a yellow coat. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a skull on it. He wears a top hat to cover his moderate length chestnut hair. His gray eyes have a joyful gleam in them most of the time.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a ruthless business man, a trait he acquired from his father.
History: Miles was born in the south. At a young age he loved to build and create. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He feels threatened by others; and retire the richest man in the south
Ideals: Passionate, Entrepeneur, Persistence. Flaws: Antagonistic, Fearful. Occupation: Mayor
Voice: Slow speaker
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 1 Masterwork studded leather. 1 Banded mail. 1 Chain shirt.
Kyle Elton, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He has a moderate pudge and is not very fit. His hair is chestnut and curly. His amber eyes are passionate and lively.
Personality: He is overprotective of those who hire his services. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Kyle was born the youngest of three triplets. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He has a crush on the local Assassin; and wants his loneliness to end
Ideals: Impeccable. Bonds: Attractive, Guardian, Family, Has a crush. Occupation: Farmer
Voice: Switch between two voices
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 200 gp.
Drogo Clapham, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright green and violet, and wears rings and necklaces with large, colorful gems. His silver hair is singed and shortened. His ears are large.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not trust anyone and sleeps with one eye open.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was taken as a slave by a traveling circus and forced to perform Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is greedy.
Ideals: Fighting, Gifted. Flaws: Ugly, Insomniac. Bonds: Rich, Slave. Occupation: Cartwright
Voice: High pitched and raspy
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 24 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
Godfrey Royston, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a crossbow, but if one is not available he will default to his mace. His hair, while still mostly red, has prominent grey streaks. He is baby faced.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is obsessed with a lost civilization.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Human Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Godfrey and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Godfrey discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Godfrey fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Wants to work out more often; and he has passion for adventuring and risk
Ideals: Athletic, Joker. Flaws: Disease. Bonds: Adventurer. Occupation: Stableman
Voice: Uses sign language
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 7 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 33000 sp. Fiery yellow corundum (700 gp). Black pearl (300 gp). 1 Minor magic item.
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